I'll be quite frank and say that, in many respects, Scion is not a great game. Oh don't get me wrong, it is conceptually quite good and compared to it's 'brother' Exalted it is far more approachable as a game concept than the alien world of Creation. Scion is about the children of the gods of myth in the modern world, sort of best described as "American Gods-meet-Exalted". Unfortunately it suffers as a game both mechanically and in terms of having a properly fleshed out setting, which is quite a shame because its setting pitch is incredibly solid.
Scion has a whole lot of good material scattered in there nonetheless and may very well be a good starting point for a modern-era Godbound game. In fact, a friend of mine used this as the basis for a (sadly) short-lived game of his. This is not a full conversion, hell its not even an attempt at one but more of some hastily-thrown-together ideas on how I'd do it:
- Create a specific Word for each Pantheon which match the Pantheon-Specific Purview. A Scion is obligated to have this as one of it's starting Words. You'll probably need to rework Arete the most because its just boring 'add more success'. which incidentally made Greek Scions very broken. Personally I'd probably rework Arete into something similar to the Word of Luck, or at least use it as a base.
- I'd say that, if you want to tone down the power of a Scion at the 'Hero' stage (as opposed to Demi-God or God) you should probably limit their access to Dominion or to certain miracles.
- Go read John's Scion Resources in your spare time.
- Wait until Kevin Crawford finish his book on Words if you want to limit how much homebrew you want to do.
- Lastly, try to hunt down those fan-made pantheon PDF because they were really, really good stuff and are well worth a read and can bring some more unique and exotic pantheons to a game, such as the Mayan, Canaanite or Inuit gods.

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