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Showing posts with label Mecha. Show all posts
Showing posts with label Mecha. Show all posts

Monday, December 14, 2020

Revisiting Fighting Fantasy

Few book series were as influential to my love of tabletop as the Fighting Fantasy books. Despite ending and going out of print in 1995, the series saw a revival in 2002. Of course, to me, the temporary 'death' of the series was meaningless as their staggering popularity in the French market on both sides of the ocean meant that the actual Fighting Fantasy as well as a slew of related or similar books all saw continious printing under the base of "Un livre dont vous êtes le héros". These included the original Fighting Fantasy originals, Lone Wolf and too many sub series and spinoffs I cannot remember. It is possible some were original creations of the French market, leaving many of these series as nothing more than vague memories of my childhood.

These books were everywhere in public libraries and I don't mean just in the sense they had a lot but, rather, that for some inexplicable reason you could always find one you hadn't read before. These weren't new copies either, but older prints that had seen so much wear and tear they turned yellow and had to be repaired with duct tape. Truly a magical find for any kid and teenager, plus I'm willing to bet my neighborhood's library somehow still has a few I never found or read, somehow hidden between old manga or a Breaking Bad DVD. These books introduced me to tabletop RPG mechanics, including the dice rolls and character sheets which made me try to invent my own systems where I could run adventures I'd invent for my friends. Its only several years later that a creepy and shady uncle I haven't seen in decades (Is he dead? Or in prison? Who knows?!) gave me a D&D Player Handbook. The rest was history. However, with the boring lockdowns that will never end and the creep of Canadian winter I'm left to wonder: were these books any good, really? Surely it can't be just nostalgia given how these books are held as classics and have since been given an IOS release. If I was to read one to see if I still like it, what should I pick? One considered one of the old gems, such as the original 'The Warlock of Firetop Mountain'? A timeless classic like 'City of Thieves'? A more experimental work such as 'House of Fear' or 'Creature of Havoc'?

Oh my...

Yeah, no. Fuck it. I'm going for the one where I can ride a Gundam wannabe to fight dinosaurs. I mean, come on!

Monday, November 9, 2020

Non-Oldschool Game Concept: The Monster Earth

Primarily this has been a very OSR-influenced blog when it come to the RPG content but OSR and OSR-derived/inspired games aren't my only area of interest. There are game concepts where, frankly, that game ecosystem, mindset and concepts just don't really work. This is one such example, although I do still plan to make use of some amount of sandboxing tools to help myself should I get to run this.

The Monster Earth

"History shows again and again/How nature points out the folly of men"
-Blue Oyster Cult, Godzilla

Sometimes it may not seem like it given how much material on this blog is influenced by Western works but as many post have hinted or openly stated I'm actually quite the weaboo. Its just that influence from Japan has its time and place. The daikaiju (Giant Monster) genre is something I've been a fan for years even if I rarely get to gush about. That said, the genre has seen quite the nice resurgence in the mid-to-late 2010, with Legendary Picture's 'Monster Verse' and the Pacific Rim franchise while on the other side of the ocean, Toho resurrected Godzilla in their own way with the controversial re-imaging Shin Godzilla and the highly disappointing Godzilla animated movies trilogy. These last few years have really given the anemic and forgotten genre of giant monsters the kick it need and, just like Godzilla himself, this ancient behemoth has risen from the depths and triumphantly roared, declaring it will not be easily put down.

King of the Monsters concept art(?)
The Monster Earth joins my other ongoing settings as I flesh out a world for future games, if maybe one day the world is ever so slightly less shitty and dystopian. This seems unlikely but the looming sense of dread and powerlessness of this year has certainly got me thinking about the apocalyptic nature of kaiju. The 'kaiju' is a giant monster yes, but it is also more than that. It is also often a true monster in the mythical and symbolic sense, a primordial beast of chaos from mythology reborn in the public consciousness. It is the primordial monster like Tiamat, often reptilian or serpentine and emerging from the dark depths of the world. Yet at the same time it is also a creature born of mankind's folly and corruption and how we often unleash in the world forces which remind us how small and insignificant we can sometimes be. The kaiju is a fusion of primordial monster and science fiction's dire warning about things we cannot control. Its, also, a giant fucking monster that often breathe fire or spit acid and there is an undeniable cool factor to it. The greatness of kaiju is that evoke all these things (mythical terror, eldritch forces, looming dread) while also being completely at ease with engaging in the simple fun of seeing giant monsters fight and break stuff.

Currently its unclear what system I'd use for the Monster Earth, although a mecha-related system is possible. Giant robots and giant monsters go together like peanut butter and chocolate and its generally accepted that creating a giant, man-made mechanical monster is the logical coolest conclusion when it come to mankind defending itself. As Pacific Rim said, 'we created monsters of our own'. It is also possible that human mind-linked to Kaiju could be an option but right now nothing is certain when it come to mechanics.

The Birth of the Monster Earth

Let no blame lie at the innocents/
Who have prayed
Unsurprisingly given the Godzilla roots of the setting, the Monster Earth properly begin with the bombing of Hiroshima and Nagasaki, even if technically previous atom splitting had occurred. Still, the nuclear tests and explosions from WW2 and then the Cold War are what truly began mankind's downward spiral and the awakening of monsters, even if the monsters had always been with us all along. In the Monster Earth setting, 'radiation' doesn't work as realistic radiation does but rather function in a retro futuristic fashion, often creating monsters and mutants or at the very least accelerating their growth. From the 1940 onward, humanity had started to split the atom in earnest and it seemed like nuclear power would be the way of the future for whatever side of the Cold War could truly harness its full potential.

In the Monster Earth setting, giant monsters had been spotted and recognized by science before the 1950 but these had been flukes or long lost specimen. In the 1920 and 1930, explorers had found things such as rare exotic beasts living on isolated islands where specimen grew to prodigious size. Sea monsters had also been spotted yet in most cases these were one off mutations or rare specimen limited to a single area. The 1950 and 1960 saw a drastic increase in monster attacks as nuclear testing created monstrous mutations which grew in size and aggression. The birth of these creatures only spurred the development of stranger, more dangerous sciences as the world's greatest minds struggled to find new and inventive ways to quickly destroy these beasts.

Super science & Ultra-terrestrials

Megalon is cruelly underrated.
In the Monster Earth timeline, human scientific development takes a different direction from ours, both due to the change of events and a chance of fundamental physics. For example, radiation-related technologies flourish in new and bizarre ways, allowing for the glorious 'atomic age' of old science fiction while also creating ever increasing pollution which birth monsters. However, in turn, this does create entire new scientific fields dedicated to the restoration and decontamination of Earth. Energy weapons (such as Maser) are developed and tested to repel giant monsters, even if at that point they are crude, primitive and only able to be mounted as bulky weapons carried by large vehicles. At that stage they are only useful against massive, lumbering targets such as kaiju.

It is around this time which humanity uncovers that it is neither alone in the universe or on Earth. As space exploration escalate, ruins are found on the moon by Soviet explorers who attempt to visit the moon's 'dark side' to claim it against the Americans. Instead what they find are alien ruins and their visit awakens the Selenian, a race of human-like aliens who declare war on humanity. Around the same time, impossibly old ruins are found on Earth and confirmed to be of a civilization older and more advanced than any other recorded in history. The undersea kingdom of Atlantis and later the Subterrnean Lands and lords of mole men and morlocks both at various points fight against the surface-dwelling humans, unleashing and/or controlling monsters of their own. What is later gleaned from the history of these people through more peaceful contact is shocking: they claim Human (or, as they call them, the Young Race or the Unworthy among many other epithet) share a common ancestor with their people, some ancient and primordial 'root race'. The humans spread over the surface after some great cataclysm and the end of an era of 'Gods and Monsters'. Human super science and their rapid advancement (and their wars) brought back to the world a level of radiation which had not been seen in eons.

In time, not even deeper space was safe. Humanity's rapid ascent and defiance of monsters attracted the attention of the scheming Xorinth and other alien factions. There are dark powers, hiding in the depths of space. Would be alien overlords, manipulative cabals, planetary looters and, of course, giant monsters with a vicious streak a mile long. As monsters from Earth and space fought there were no winners, only losers. It is from these short lived wars between species that humanity developed its next generation of weapons.

Creating Monsters?

If I die in this world/Who will know
something of me?

So what is it that birth a kaiju? What are the phenomena which transform an animal into a being of phenomenal size and power? Not all kaiju are ancient beings, many of the lesser kaiju were born in the modern age and are the byproduct of human science or at the very least saw accidental exposure to nuclear waste, chemicals and other pollutant as the catalyst for their mutation. Many kaiju are unique monstrosities with little in common with each others. Some are blotched, misshapen and bug-eyed creatures which thrash around in pain while others breed true, sometimes by themselves. 

Kaiju only vaguely display related traits, which are generally called the K-Factor which is also a scale, with an incomplete rating being a small mutation or species which display only partial Kaiju traits, such as larger-than-average size or primal traits while full rating indicate all common kaiju traits of increased size, near immortality, enhanced regeneration and partial or complete ability to resist or metabolize one or more form of radiation. Even high rating mean the creature exhibit one or more of these traits on a level beyond the traits of first generation kaiju. The scale has indeed been broken more than once. The most common factors in kaiju birth/metamorphosis are as follow, bearing in mind that most are completely unique organisms:
  • As previously mentioned, in the Monster Earth's world, radiation can cause massive mutations. What, in our world, would cause cancer creates unnatural growth in many 'lesser' life forms. When combined with the other factors in this list, the increased levels of radiation in the Monster Earth creates an environment where radiation become like monster steroids.
  • Under kaiju film logic, more primitive=bigger and stronger. Atavistic mutations produce bigger, stronger and meaner animals and creatures which undergo such mutations from exposure to toxin and pollutants often find themselves displaying primitive traits and increased aggression, going as far as to display traits which appear reptilian. Since all mammals descend from reptilian creatures, this make many kaiju display traits from both.
  • Many creatures descend from older, more primordial creatures developed/mutated/engineered by the 'Root Race' in Earth's prehistory. These creatures were engineered for a different, wilder world. It is also believed that prehistoric retroviruses, which preyed upon truly ancient organism, maybe have been awakened and released in the modern world and are mutating animals.
  • Earth may very well be alive and its been noted that as the more humanity encroached on nature the faster the rate of kaiju mutations, as if the planet itself was accelerating the transformation.
  • Some kaiju, as mentioned, were simply born/created as kaiju, back when the creatures were part of the ecosystem which the so-called Root Race shaped. These creatures diverged from the evolutionary tree possibly before the dinosaurs. Any traits they share with modern animals has a chance to have evolved independently through evolutionary convergence.
  • Kaiju of previous categories exist inside their own 'pocket dimensions' if isolated islands and cave networks. Science learned from Selenian, Atlanteans and Subterranean shows that an ancient cataclysm bathed the Earth in unique cosmic energies which 'splintered' reality. Separated from our time/space continuum, creatures either naturally evolved or survived from the Root Race's era.
  • Ironically, many attempts at cleaning the planet created kaiju. Every research, every byproduct of it or experimental process which clean the planet or experimental weapons which kills kaiju has a chance to eventually itself produce a situation which birth a new mutation.
  • Some kaiju aren't fully native to Earth and have become mutated by exposure to alien effects, be it extra dimensional energies or the leftovers of alien technology. This and the presence of aliens, however, is a story for another time.
  • Finally many Kaiju are very clearly man made and not in an accidental way. As the creatures appeared more and more, the twin sides of the Cold War first tried to control, then weaponize and finally flat out create monsters. Even with the end of the Cold War, this has not stopped. In the modern era, many eco-terrorist have taken it upon themselves to illegally acquire kaiju body parts to dump in the wilderness. This can also happen accidentally when a kaiju dies at sea and its body become food for other animals.
  • Strangely enough, humans have shown a shocking degree of resistance to being mutated into Kaijus. While human DNA can be (and has been!) used in various mad science projects there haven't been any successful projects where a human has been mutated into a giant, city-crushing monster. This isn't to say that humans haven't reacted weirdly to their changing world: odd psychic powers and radiation-induced deformities creating mutant tribes have occurred. Yet the odd 'K-Factor' which transform a being into a kaiju has never manifested inside humans. It has been theorized that this is due to the possible link modern humans have with the Root Race.

Monday, June 3, 2019

I Need To Play "Monsters Destroy All Cities"

This one is pretty new so it hasn't really collected dust as much. Well, what can I say about it? A DIY oldschool-styled wargame entirely centered around Kaijus: those giant, city-stomping rubber suit monsters of Japanese television and movies sounds pretty damn cool plus I happen to have a few monster Transformers action figures I could use in my collection, either as a kaiju or a monster-themed mecha. While it hasn't been the focus of this blog much I'm an absolutely fanboy of kaiju and mecha stuff so this one would be pretty fun to play.

As an added bonus, here's some fun ideas for unorthodox miniature ideas for all your Kaiju and mecha needs.

Breakout Beasts

That's totally a Red Dragon.
These are made by MegaConstrux formerly known as Mega Blox. They come in eggs filled with goo and the egg is reusable and have primarily a theme of dragons, which is very fitting since the most iconic kaijus are reptilian and/or draconic. They are also customizable as you can swap parts and with some point one could build their own custom critters. They are also roughly the size of a 'Large' miniature in D&D, meaning their size is fairly spot on for any young draconic monster or perhaps the mighty and terrifying steed of some black knight or evil sorcerer.

They come blind-packed in their egg but don't worry, you can at least avoid duplicates with a simple trick. Each different model has a code molded somewhere on the plastic egg so you can tell each of them apart if you're really interested. Of course, duplicates aren't a bad thing and you might want them if you plan on making a small squad of monsters.

Transformers Generations

In particular, the Battle Patrol already looks like
their alternate mode exist to shoot at Godzilla!
The long-going Generations line of Transformers is basically a 'classics' line, with modern updates to all the classic characters from the most basic and iconic to the utterly obscure. At smaller price points they currently have guys who are very small but still articulate. In particular the currently-being-released (as of this post, anyway) Micromasters, who are two-packs of tiny robots. Their vehicle mode make them well-suited to be used as regular army vehicles when you don't need robots. Meanwhile, the Battlemasters turn into weapons but they make good mechs and can hold their own guns. Same for the predecessor, the Prime Masters (who also happen to look like tokusatsu monsters!)

There is also, as mentioned, quite a few Transformers who look like mechanical monsters unleashed by some mad scientist to fight a cartoonish robotic superhero every saturday morning.

Mythical Realms (and other) figures by Safari

This guy totally look like he's going to fight Mothra
or something.
I've written about these guys before and even statted the Alien Dragon for shit and giggles. What else can be said? They're nice enough, they're a decent size and they look good. If one take time to browse their inventory they will find some suitably unorthodox and weird critters which is perfect because, for kaiju, the stranger the better. Sadly some of the cooler ones are sold out in many online stores you might need to hunt them down a bit. They also have figures of actual prehistoric beasts, including dinosaurs so that's also neat, since dinosaurs are a staple of Kaiju designs.

Thursday, December 20, 2018

Mecha Hack: The Gundam Plot-O-Matic

What's that, want to run a Gundam (or Gundam-esque) mecha game but don't feel like reading and watching through metric tons of contradictory and over bloated canon? Want to create your own Gundam timeline? I've got you covered.

And that one is grossly outdated, too!

War: What is it good for?*

The first thing any Gundam timeline need is war. As much as the show love to rag on and on about the horror and futility of war there is no denying that war with giant robots is cool. If it wasn't the show wouldn't be such of a media juggernaut. Thus, armed conflicts (via Mobile Suits) plays a very central role in Gundam as a whole.
*Model Kit sales, obviously.

Here's a few scenarios which have been repeated here and there in the franchise. They generally form a good starting point for any game, especially if one take time to play around with enough elements present in the main inspiration to make it distinct.
D12
Plot Type
1-5
Earth vs Space
6-7
Remnants vs Regime
8
Invaders From Beyond
9
The War For Outer Space
10
After War
11
War For Earth
12
The New Era


Earth Versus Space

This is the most iconic Gundam scenario and is the one found in the original Mobile Suit Gundam, Gundam Wing and to a certain extent somewhat in Zeta, ZZ and even maybe Turn A. In this one, the driving force are the tensions between the Earth and the Earth sphere: namely the space colonies floating around it and possibly the moon. The point is that the people living up in space are fed up with the Earth's government. What happen next depend on which side one intend to make more gray: if it's the Earth that is of a lighter grey, then it might be corrupt but it's people are ultimately good and plucky heroes who find themselves thrown into the prototype's cockpit. If the Earth is the one chosen as antagonist, then they are invariably ruled by truly corrupt and despicable individuals and the space colonies find themselves with no other choice but to take their freedom by force.
  • Key Elements: Corrupt Governments, Colony Drops, Mobile Suit emerging to change the war, Kid Heroes, Space Nazi-Communist-whatever with fancy uniforms.
  • Major Setting Decisions: Which side is evil?
  • Examples: Mobile Suit Gundam (the original), Gundam Wing, Gundam SEED and parts of Zeta and ZZ.


Remnants vs Regime

This one is usually more found in settings which saw the first scenario: in this one, the big war which change the world already happened in the past. How far in the past and how big the war is one decision which will decide the overall tone. The later elements of the Universal Century are good example of this, with Zeon Remnants and Neo-Zeon popping up from under every rock to resume their war. One key element of this setup is that one side generally has the major advantage of more established infrastructure. Another decision is to choose if Mobile Suit existed in the previous war of if the emergence of Mobile Suits is what the Remnants intend to use to turn the tide. If the Remnants are the 'good guys' then it is likely the current regime is corrupt.
  • Key Elements: Grudges, Past Tragedies, Familial Ties and War Veterans.
  • Major Setting Decisions: How far past the war? Did Mobile Suit exist before?
  • Examples: Anything Universal Century from Zeta to Unicorn.

Invaders From Beyond

In this scenario, the Earth Sphere is being invaded by outsiders: not proper aliens, but rather people which are more clearly isolated from those around the Earth. They likely are descendant of colonist from Mars, Jupiter or Venus. The key element here being is that they are, at least by the scale Gundam usually operate, outsiders. While space travel to and from Earth and Space Colonies is generally a rather casual thing, going to Mars or Jupiter take more time. These are more isolated societies. As Earth's power wane, the sentiment of 'manifest destiny' of these outsiders  grow. This setting option allows for some more interesting locale as it see the other planets opening up for action.
  • Key Elements: More developed space travel, Exotic Locales, The Splintering of Humanity
  • Major Setting Decision: Where do these invaders come from?
  • Examples: Gundam F91 and it's spinoff as well as Victory Gundam. Gundam AGE. Martian Successor Nadesico (not a Gundam show but still relevant).

The War For Outer Space

This is one I thought of which hasn't really been touched up much on Gundam beyond Late Universal Century and some bits and pieces of Iron-Blooded Orphans. In this scenario, the outer planets are the new frontier, the new Wild West. Humans being human they begin fighting over the richest locales and the best settlements. Greed and the difficulties of cooperation are part of human nature, they say. One possible origin for Mobile Suits, if they are new, is that they are an outgrowth of exploration and construction technology.
  • Key Elements: Deep Space Colonization, Exploration and the waning of the Earth's relevance.
  • Major Setting Decisions: How many factions? Is Earth even important in this story?
  • Examples: Not really any canonical stories. For a non-Gundam example, parts of Exo-Squad.

After War

Named after the timeline of Gundam X, this one is fairly obvious: in this scenario 'the War' was a long time ago. It could be roughly a generation to whole decades and could be combined with 'The War for Outer Space' if parts of humanity moved on away from their war-torn home world and now-broke cradle. Mobile Suit technology was definitely already developed long before the game started and it is quite likely that for the first half of the game the players and others have to constantly salvage pieces from leftovers of the war.
  • Key Element: Post apocalyptic landscape, ruins, a renewed sense of hope for the new generation. Abandoned Mobile Suits and lost technologies.
  • Major Setting Decisions: How post apocalyptic is it? Has it gone full Mad Max or did it just wipe out a massive % of the population but society survived?
  • Examples: After War Gundam X, Turn A Gundam and MS Saga.

War For Earth

In this scenario, the focus is somewhat more removed from the space colonies and brought back to Earth. Perhaps their role is less important or perhaps this is combined with another scenario to explain that, as sovereign nations, the Space colonies have little to no desire to get involved in a war between Earthmen. This is an example which, again, somewhat diverge from most official Gundam works unless combined with another.
  • Key Element: A recognizable world. Possibly recognizable countries. If combined with another scenario, combine both Key Elements.
  • Major Setting Decisions: Why is the war centered on Earth: is it because Space Colonies are less important to the setting, because they refused to get involved or because this is simple the Earth theater of a larger war?
  • Examples: Gundam 00. Gundam the 08th MS Team (for an example of Earth-focused action in the scope of a larger war).

The New Era

Maybe all the previous scenarios already happened but that was centuries ago. In this setup, mankind has long suffered space wars, left for the outer planets or even left the solar system. The current year is that of a new calendar back on Earth and the still-floating colonies. History has become myth. This is less of a plot and more of a setup so, perhaps, one should reroll the table and combine.
  • Key Element: A long history most likely poorly remembered.
  • Major Setting Decisions: How different is society? Does Earth retain contact with the deep space colonist? Have Mobile Suit been forgotten? Is this an era of peace that some fools intend to destroy for petty reasons?
  • Examples: Gundam Reconguista in G and Gaia Gear. Gundam G Savior.

Spicing And Shaking It Up

Now you have your general idea for a setting, so it is time to both add and remove some key and/or expected elements of the setting to make it somewhat more unique.


D8
Removed Or Added Element
1
Transhumanism: Tackled on mainly with SEED and 00 but it’s always been here and there, just never truly expanded to anything satisfactory. Transhumanism and its ramifications may be the very catalyst for the war or it could be about how science can be abused for war.
2
Artificial Intelligence: It’s always been hinted at here and there with plot-convenient super computers and the Mobile Dolls of Gundam Wing but drone warfare is increasingly a reality in our world: what would it do to the mecha formula?
3
Religious War: A really, really subject (a fact which I am all too aware!) but what if these ideas about ‘Newtypes’ and other posthuman ideas were taken to a religious direction? How does the Earth sphere deal with a rise of far-out beliefs? What if the not!Zeon revel more in the religious imagery than being faux space nazis?
4
Third Faction: Most Gundam shows have only two major factions, so why not make the war a Threesome with potentially constantly-shifting allegiances?
5
Super Prototypes: What if every mobile suit, at least initially is an ISO Standard model fresh off the factory? What if the special prototype isn’t blatantly more powerful and simply has a slight edge which the enemy faction can close in time?
6
Newtypes and Others: What if there are only regular humans and no superhuman with odd powers which also make them excellent pilots? What if being an ace pilot really come down to pure skill?
7
Beam Weapons for Mobile Suits: Here there is no miniaturisation of beam technology. The big, devastating lasers are limited to suitably large spaceship and Mobile Suit have to make do with solid projectiles and purely physical weapons.
8
Char Clone: There is no Char Clone. Be original with your enemy aces, you lazy fuck!