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Saturday, September 14, 2019

Godbound/Scion: Titanspawns

The Titanspawns are monsters and enemies of the Gods. In practice however, the lower ranks of Titanspawns are enemies of the God's children, meaning they are the primary major threat that a Scion will fight. They are creatures like the Hydra, the Kraken or the rank and file Giants of Norse mythology among other things. Some are unique, one off monstrosities while others are whole races of Titan worshipers and servants. Titanspawns are dark creatures, filled with evil intent and devotion or dark virtues as the Scion rulebook calls them. Ambition, Malice, Rapacity and Zealotry are what drive and define the Titanspawns.  Some are nothing but animals and brutes while others are exceedingly intelligent.

Giants by Greg Danton

Chimeras & Nemean

Named after the Greek monster, the term Chimera is a catch-all term for Titanspawns which are an amalgamation of two or more things. The most obvious and common forms of these are either a mixture of different animals or animals+human body parts but in modern times it also include machinery. Nemean, on the other hand, named after the Nemean Lion are any form of mundane animal which has been infused with the power of the Titans making it grow in size and aggression. Mechanically these creatures are the easiest to stats as they are well-represented with the various stats for particularly large animals, such as the Big Hunter or Predator King. Larger Nemean would be similar but with more HD while Chimera are likely to posses one or two gifts befitting their bizarre nature or, in some cases, completely at odd with it!

Giants & Thralls

The being most often associated (and conflated) with the Titans are the Giants, or Gigantes in Greek. They are most recorded as Titanspawns in Greek and Norse myths but in truth they are quite universal, unfortunately. A giant physically resemble a large humanoid, most between eight and fifteen feet. Some look like perfectly formed human, albeit very large and muscular. Most....don't. Giants tend to be ugly looking brutes which would remind people of cavemen, what with their beetle brow, hunched shoulders or even more deformities. Most of them are just big, dumb, ugly and smelly brutes. Their ranks also include Frost Giant, Fire Giants, Cyclops, Oni, Trolls and more.

A Thrall is the byproduct of a mortal being fed a Giant's blood, or Eitr. The transformation make them into battle-crazed, hulking brutes with little regard for fear or wounds. These angry bastards are the primary minions of Giants and are used muscles to reinforce their ranks.

Giants have HD, high attack and damage but are somewhat slow and easy to hit (being quite large). Generally the higher the HD the larger the Giant's stature and the more powerful it is in terms of having Gifts. More powerful Giants may require magical weapons or Gifts in order to harm.
GIANT
HD
AC
Atks
Dmg
Move
Morale
Saves
Effort
Thrall
3
7
+3
1d8
30’
11
14+
1
Lesser Giant
6
10
+6 x2
1d10
20’
11
12+
3
Giant
10
9
+10 x2
1d12
20’
11
10+
4
Greater Giant
14
8
+10 x2
2d6
20’
11
8+
5
The Gifts of most Giants are straightforward ports from the Words of Might and Endurance, with a few from Earth perhaps for Giant spawned from the Greek Titan Avatars. Fire Giants obviously are immune to fire and Frost giants are immune to cold. Trolls are a bit trickier and have various odd powers, including possibly those of Sorcery while Cyclops can have gifts of Artifice.

Monday, September 2, 2019

Godbound/Scion: Foes and Monsters

Scion has a lot of monsters taken from all the mythologies of the world. Of course, there is a bit of an issue when it come to mythology and pre-made monsters: in the myths, very very few creatures were part of a coherent 'species'. There were only three Gorgon, for example and Grendel was a unique creature unless you assume his mother to be a similar monster. When it come to Scion monsters, there need to be a tightrope where the GM walk between recognizable myth and usability in game, especially since monsters which players are familiar with tend to lose their impact because everyone already know what they are.

As with most tabletop RPG, Scion 1st edition classified monsters into somewhat coherent categories. That's just the nature of tabletop, one could argue. Players and Game Masters like the way things just make a certain sense. Except mythology, by nature, does not make sense. Far better writers than I have written about this issue.

Lesser Immortals

Art by Helen Rusovich(?)
While they might take issue with the term, the 'Lesser Immortals' refer to any manner of sapient divine being which is kind of like a god but not a 'capital-G' God and member of a pantheon. They are creatures usually bound to the World (as in the mortal world) rather than the Overworld (the world of the Gods). These beings are often (and sometimes mockingly) called 'elves' or 'fey' but this is not always completely accurate, as the only truly elvish beings in this category would be the Alfar of Norse mythology.

Major categories of Lesser Immortals include:
  • Alfar: The 'light elves' of Norse mythology are classified in Scion as lesser fertility deities, with the Vanir having members of their ranks in the Norse Pantheon proper. The Alfar are all blessed with superhuman beauty, charisma and just presence in general as well as a connection to the land and fertility. They are vulnerable to iron, as per the myths on fairies.
  • Kitsune: These beings are humanoid foxes and natural-born tricksters generally associated with Japan and, to a lesser extent, Korea. While ostensibly on the Gods' side, they are fickle and self-serving beings as one would expect of tricksters.
  • Kunitsukami: These beings are the 'land gods' of ancient Japan. They are very tied to their own Pantheon and people, although a few beings similar to them might be extremely ancient and associated with the ancient people of prehistoric Japan, such as the Ainu or Emishi.
  • Nymphs: These beings are either whole groups or unique/semi-unique Lesser Immortals tied to a specific location, object or landmark. The Greeks classified them in specific groups such as location type (Oreads for mountains) or even specific locations (Acheloides for the Achelous River). There are non-Greco Roman creatures which are very Nymph-like, such as Nixies or Chaneque. The key feature of these beings if that they weaken (and maybe even die) from being away from their landmark for too long.
  • Peri: Associated with the Persian pantheon, the Peri are beautiful winged Lesser Immortals. They are very similar in appearance and function to the Alfar, safe for different focus when it come to their gifts.

Lesser Immortal as Antagonists

Each Lesser Immortal is an individual being, with its own name and a very long history unless they are, somehow, relatively young by their standard which isn't implausible if these beings can reproduce. Because they (usually) have such autonomy and free will it is entirely possible that one could become an antagonist to a band of Scions for a variety of reasons, from perfectly logical to completely stupid and petty. Some of them might also be motivated by ancient grudges toward the Scion's divine parent and might want to enact revenge by proxy. This could be an event recorded in myths or it could be something which is more recent and has gone unrecorded.

Some Lesser Immortals could very well end up joining with the Titans, too. This may very well be bad news, since a Lesser Immortal is still a lesser divine being. Assuming it is not too corrupted by the Titanic essence and powers and retain its full sanity it can be a truly dangerous foe, combining its human-like appearance/shape shifting, age, wisdom and the might of the Titans.

Most Lesser Immortals are beings in the 4-6 HD range (with their more powerful kin with more HD, obviously), with attack bonus and AC which is appropriate to their power level. They have a variety of 'lesser abilities' which may or may not have any mechanical effect, such as being able to assume a near-human or completely human (but very striking) form at will and being immune to mundane problems such as mundane diseases and poisons. Aside from Passion, Command or Desire (very common Words for them in general) their choice of Word could include:
  • Alfar: Fertility or Light. In addition, remember Alfar are weak to 'cold iron'. Vanir, meanwhile would have Fertility or Earth as possible Words.
  • Kitsune: Shapeshifting or Deception. Kitsune receive a penalty to Saving Throws exploiting their hedonism.
  • Kunitsukami and Nymphs: Variable, but can include Fertility, Sea, Earth, Fire or other 'elemental' Words. Kunitisukami could also replace their Passion/Command/Desire Word with Sword or Bow. Nymphs are weakened and cannot regain Effort when separate from their landmark while Kunitsukami receive a penalty to Saving Throws which involve manipulating their sense of duty and honor.
  • Peri: Light or Fire. They can fly and have the Alfar weakness to 'cold iron'.

Undead

Art by Zelldweller(?)
Ah, a classic of this shitty blog: undead monsters. They have been a staple when it come to quick and easy but still terrifying monster. The mythological and cultural significance is fairly obvious: we all fear the inevitability of death, something which gnaws at us. In the case of undead it might literally gnaw at us. Scion is no different and feature its own menagerie of the undead.

Obviously, ghosts and undead monsters have their roots in mythology and Scion has its own way of classifying them. The explanation for their sudden rise is that when the Titans broke free of their prison they shattered the walls and paths to and from the Underworld, basically making the whole process of travel to the afterlife a mess while also basically breaking the walls which kept the ghosts inside it. The common categories of Undead are:

  • Ghosts: These are regular vanilla incorporeal undead. They are dead people. Some of them are aligned with the Gods and can even act as allies and guides to Scions. A quick and dirty run down on Ghosts could use the work I have already written for my own Urban Fantasy game as the basics would probably still apply.
  • Spectres: Taking some cues from other White Wolf games, the Spectres are essentially stronger and meaner ghosts which have abandoned/lost their humanity and aligned themselves with the Titans. These beings are generally those with the suite of freaky powers like poltergeist, possession and filling mortal minds with visions of dread and despair.
  • Zombies, Skeletons and Mummies: While the name has very different connotation in Voodoo, 'zombies' is a common name used in modern pop culture for all animate and dumb undead that shambles around.
  • Hungry Corpses: Mythologies are rife with the type of Undead with a wicked intellect, strong purpose and/or a strong desire to eat the flesh of the living. These category cover a wide variety of beings such as Draugr or Civateteo.
All in all, one could say that what applies to my Urban Fantasy game mostly applies to Scion, just scaled to Godbound and with the addition of the connection to that game's arch villains, the Titans. Refer to these various posts for a basic on the core ideas. Of particular note are the Nephwracks of Exalted (and other White Wolf games) which are described here: these being, within the lore of Scion, would be the corrupted ghosts of extremely powerful mortals, of past religious figures or even of dead Scions who have wholly dedicated themselves to Titan Avatars tied to particularly destructive forces.

Because the Titans are actively trying to build their armies for the day when they finally destroy the Gods, such beings are likely on the rise. The most desperate people or the worst of scum, or rather their ghostly forms, are infused with the power of Titan Avatars such as those of the Drowned Road, Soku-No-Kami, Xibalba (The Titan of Death, see the fan-made Mayan Pantheon supplement), Zrvan (The Titan of Time, see the Persian Gods supplement) or Crom Cruach. However in theory any Titan who isn't banned from the Death purview could have started assembling such monstrosities under their banner.

Sunday, September 1, 2019

Godbound/Scion: Divine Knacks, Tricks and Refluffing

Seems my crude work on Godbound+Scion had made one of my players (and sometimes GM) want to run something which take cues from Scion with the Godbound system. Now obviously, not everything in one game translate perfectly to another so here are some random thoughts on Gifts being refluffed to be used with another Word to vaguely emulate some Scion knacks and boons.

Remember, as per the Godbound core book on page 12. "You may only learn gifts from Words you have bound, with one exception; you can spend 2 points to learn a lesser gift from another Word if you can explain how your own powers are creating that effect."

Epic Appearance

Helen of Troy by Genzoman
There isn't an 'Appearance' stat in D&D or derived systems, at least not usually. Yes, Charisma might include great beauty or eye-searing ugliness but this is not the only focus of Charisma. There is no Word of Beauty or Word of Ugly in Godbound but in Scion multiple deities are tied to the Epic Appearance Attribute, such as Aphrodite (more on the 'beauty' side) or Tlaloc (on the 'fugly' side). Generally, the two closest Words for both options are either the Word of Desire and the Word of Fear embodying the two opposite ends of the Appearance spectrum; the former so beautiful that it compel desire and love while the latter is a horrific atavism which draws upon primordial fears.
  • Fair Mortal Mien (Shapeshifting): As Scion with epic appearance, they can likewise reshape and control said appearance to suit their needs.
  • Love Me And Despair (Faerie Queen): Turn lesser foes into drooling thralls through either sheer beauty or sheer fear.
  • Liar's Perfect Grace (Deception): As perfect actors, Scion with Epic Appearance can spin lies as much as they want.
  • Mantle of Quietus (Death): To assail such a paragon of beauty and to mar its flesh inflict spiritual wounds. On the opposite end, the fear which the ugly Scion exude can damage attackers.
  • Queen of Air and Darkness (Faerie Queen): Make lesser foes unable to even strike you out of pure presence.
  • Royal Grace (Faerie Queen): Self-explanatory for beautiful Scions. They can never appear dirty. awkward or incapable.
  • Sans Merci (Faerie Queen): A damage power of using one's own presence and gaze to cut into people's hearts.
  • World Greatest X (Peak Human): Anything related to beauty or uglyness works.
Epic Appearance in Scion covers interesting ground, with a mixture of manipulation and shape shifting. This is presumably because the attribute is called appearance and covers not only static ability of being of impossibly striking appearance but also manipulation of one's own appearance.

Epic Perception

Likewise, there is no Perception stat: that usually come under the purview of Wisdom. As such, these refluffed Gifts are a good choice for anyone who wish to focus upon the power of Perception. These powers can be considered an expansion of the sense of mere mortals and the ability to process said information. There is also a Word of Sight: a homebrew of the Word of Sight in the Librum de Verbis. It is well suited as the baseline Word to apply these refluffed Gifts to.
  • Bolt of Invincible Skill (Bow): Superhuman senses mean superhuman accuracy. One doesn't need to be magically gifted as an archer to be really deadly, especially not with perfect visions. Now obviously combining both is overkill.
  • Eyes of the Cat (Beast): Perfect night vision.
  • Feathered Tempest (Bow): Nothing can escape a Scion with Epic Perception. See the other Bow gifts.
  • The Storm Break (Alacrity): While this is obviously a power associated with raw speed it does not need to be. Scions with epic Perception are just that good at reacting to what they perceive around them to act first.
Epic Perception isn't as far-reaching in thematic as Epic Appearance but it definitely has more application than just 'see well'.

Epic Wits

Epic Wits in a nutshell.
If intelligence cover knowledge and the ability to retain it, then Wits is the speed and efficiency in applying it in the proper situation. Intelligence and social grace are great but with Epic Wits the Scion gain the ability to think at a speed and to a level of detail which is simply impossible for mere mortals. "They react to trouble almost before the trouble occurs, compressing the line of causality into an instantaneous flash point" is how Scion: God describes the highest level of power of this Epic Attribute.
  • Furious Counterstrike (Vengeance): The Scion guess they are going to be hit this time and cannot avoid it in that specific time, thus turning this into a situation where they can at least set up a chance to counter attack, turning a bad moment into a chance to defeat their foe.
  • Immediate Foresight (Time): Remember when was written above about 'compressing the line of causality'? Yeah good luck surprising someone with Epic Wits.
  • Reflex of Regret (Time): The Scion is so good that, for all intent and purpose, they can mechanically undo actions. These actions are not rewritten out of reality, mind you. They just represent predictions the Scion had on the coming actions and their course correction.
  • Unbreakable (Endurance): Quickly think up a way to counter an attack made against the Scion, negating damage.
Always remember, whenever a character with Epic Wits alter an event which happen during a battle, they are not reshaping reality. That's not what they do. Their ability to undo or change actions represent them being so good at predicting stuff that it allow their player to 'cheat'.