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Friday, December 27, 2019

Tellus: Language

Tellus doesn't really bother with realistic linguistics, as generally speaking JRPG seems just fine with everyone speaking a common language and understanding each others just fine, safe for some quirky accent or something silly. The only time language comes up is when it is meant to convey that someone or something is some other, often as a plot point.

What Languages Does My Character Speak?

Its a fairly easy thing to guess, as it depend on your character's race:
  • Common (or Ulmes Standard) is a Cypher Language of English with some fairly simple and generic 'fantasy alphabet' should I ever need to have it written down. Much like how D&D has a 'common' Language, the language of modern day Tellus is also called Common and all characters speak it. It is the default tongue spoken by just about everyone and while there might be regional dialects or quirks for the most part it is a single, unified language which of Ulma origin and is their main language. All characters speak Common at character creation.
  • Dragon Clans have their own language, whose modern form has been heavily simplified for the purpose of trading. It is a harsh, guttural language with angular and aggressive-looking runes derived from their older and more complex alphabet. Dragon Clans speak Dragon Tongue at character creation and those with a higher intelligence may begin play knowing its Ancient Variant, which is still used in older texts akin to Latin.
  • The language of the Sky-Folks is written very differently from that of other races, using an extremely complex, centuries-old system of pictographs and hieroglyphs which changed drastically over said centuries. Sky Folks speak Sky Tongue at character creation and often also know Dragon Tongue. Only a Cleric or Wizard of the Sky-Folks would know the basics of Ancient Sky Tongue, whose true depth is now a memory.
So all in all, a pretty simple system that is cruelly bare bones but should make things easy. As a result I might remove Comprehend Languages and similar spells as its not needed, since the only thing a character would be unable to read are ancient scribbling found in some ancient tomb, which could reveal too many mysteries.

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