Drop Regiment: Death From Above!
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| Harakoni Warhawk by Diegos Gisbert? |
Space Marines aren't the only Imperial Force to use drop maneuvers: there are Imperial Guard regiments which make use of a variety of techniques to drop down upon the enemy, from grav-chutes to simple modern-day styled parachutes. Combining their forces with the Aeronautic Imperialis they drop down from the sky and bring death to the enemies of the Emperor!
Light Gunship [1] x4 (1020pts)
2x Heavy Machineguns
Heavy Gunship [1] x2 (780pts)
Drill Sergeant [1] x4 (160pts)
4x Grenade Launcher
Grenadiers
2x Fusion Rifles
Grenadiers
Tactics: Beyond its gimmick, this is a fairly simple army. Load the Drop Trooper squads into the matching aircraft (five-men squads into Heavy Gunships, ten-men into Light Gunships) and strafe the enemy, dropping down the troops on the first pass to wage war. Smaller squads are equipped with anti-armor weapons in the form of Fusion Rifles. There are four Drill Sergeant to assign, by default they go with the ten-men squads but this isn't necessary.
Armored Regiments: Iron Skirmishers
Mercenaries: Feudal Guards
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| The Hellhound living up to its namesake. |
These regiments are organized for mobility, combining light and agile vehicles with mounts to quickly move around the battlefield and harass the enemy formations. Eschewing the heavier main battle tanks of the Imperial Guards can be a bit of an issue but even the lighter vehicles remain deadly if used correctly. This is achieved with the highly versatile Chimera and its variants, namely the Hellhound and Devil Dog
Calvary Squad [5] x5 (475pts)
1x Grenade Launcher
Energy Lances
Dozer Blade
Machinegun
Dozer Blade
Fusion Cannon
Machinegun
Tactics: An infantry-less list built for mobility, it make use of two different types of calvary: the versatile, if weak basic Calvary with each squad carrying a single grenade launcher and the heavier Feudal Cavalry with its brutal use of Impact. The Hellhounds and Devil Dogs both provide heavier weapons and defenses. They also both have Strider.
Grenadier Regiment: Grenades Galore
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| Death Korps of Krieg Grenadier |
Infantry Squad [10] x3 (630pts)
2x Grenade Launcher
+2x Heavy Weapon Platform (Missile Launcher)
Special Weapons [10] x6 (1380pts)
7x Grenade Launcher
3x Plasma Rifle
Armored Truck x4 (820pts)
Cargo Space
Tactics: Another infantry list and one heavily focused on a particular weapon type. Fortunately its a very versatile one. These ten men Special Weapon squads may be Guardsmen but they are nothing to laugh at, as each squad is composed of seven grenade launchers and three plasma rifles for backup. The default infantry also join in the rocket fun, with two grenade launchers and a pair of weapon platforms. The key here is the sheer volume of fire (and number of potential wounds) generated by either Blast or Deadly depending on the situation and target.
Artillery Regiment: Big Guns
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| An aging classic mini, the Cadian Heavy Weapon squad. |
Artillery Regiments, as the name implies, are built entirely around artillery tanks and weapon emplacements. Now in the 'proper' 40k lore, a full Artillery Regiment generally never see action as their role is to stay far behind the lines and to pound at the enemy with massive cannons. Obviously this doesn't work for a tabletop wargame and thus this list is a more 'close up' army.
Ogre Squad [3] x3 (525pts)
Mini GLs
Heavy Shields
Weapon Teams A [1] x5 (650pts)
3x Mortar
Weapon Teams B [1] x5 (725pts)
3x Laser Cannon
Dozer Blade
Artillery Cannon
Heavy Machinegun
Tactics: Assign a Drill Sergeant to each Weapon Teams and use whatever Battle Drill is useful to the situation. The Mortars are anti-infantry while the Laser Cannons are anti-tank. They are three-men squads and should be able to maneuver decently if used correctly. The Ogre Squads should be positioned where a charge is expected to deter enemies. The Mortar Tanks stay behind and pound away at the enemy.




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