Hive Fleet Ouroboris: Flying Terrors
| Oddly enough their only art depicts a wing-less Warrior. |
According to their lore, Ouroboris may have been the first Hive Fleet encountered by the Imperium before even figuring out what Tyranids are. Now there have been many, many speculation on the how and when the Imperium truly first encountered Tyranids which are disputed in and out of universe. In M36 there was an attack of winged monstrosities and relics of that era show bio-plasma burn similar in pattern to that of Ouroboris. Their favorite tactics is aerial combat.
Winged Grunts [20] x3 (1155pts)
1x Acid-Gun
1x Shock-Gun
Adrenaline
Shadow Hunter [1] x4 (740pts)
Serrated Claws and Sword Claws
Shock Hooks
Rapacious Beast [1] x3 (990pts)
Twin Heavy Barb Cannon
Spore Bombs
Tactics: The Rapacious Beasts are biological bombers, aircrafts carrying a payload of bombs with the Blast effect. They should start the game on a course toward infantry clusters and just carpet bomb everything. Then the survivors are picked off by the Winged Grunts. If the infantry tries to split up to avoid carpet bombs, pop in a Shadow Hunter to punish them.
Hive Fleet Gorgon: Toxic Love
| More poisonous than online politics. |
The Tyranid of Hive Fleet Gorgon love poison and toxin-based weapons. It is at the core of their strategy and very DNA, using their potent and extremely adaptable biological poison and acid to destroy any opposition. Mere contact with a weapon symbiote of Hive Fleet Gorgon can be enough to spell one's demise.
Prime Warrior [1] x2 (600pts)
Whip Limb and Sword Claw plus Heavy Acid Cannon
Poison Hooks
Hive Warriors [3] x3 (675pts)
2x Twin Bio-Pistols
1x Acid Cannon
Poison Hooks
Assault Grunts [10] x4 (680pts)
Adrenaline
Toxic Bite
Artillery Beast [1] x2 (1000pts)
Acid Bio-Artillery
Tactics: A mixed list with powerful ranged options, Hive Fleet Gorgon exist to lay down a heavy rain of whatever nasty biogun the unit has equipped. The Assault Grunts will charge into melee and are expendable but in that one charge will potentially generate an insane amount of hits. The Hive Warriors can handle a mixture of targets as does the Prime Warrior while the Artillery Beasts will destroy any enemy tank and heavies with a single bio-mortar.
Court of the Nephilim King: Tyranid Warriors
| Hail to the King, baby! |
A truly bizarre Tyranid army, indeed it isn't even a Hive Fleet so much as a splinter of Hive Fleet Behemoth, the Court of the Nephilim King is a weird bunch of Tyranids which Imperial Knights saw as a twisted reflection of themselves. Fielding large, fierce and independent creatures, it fights more like an army of Imperial Knights or Space Marines than a constant swarm of lesser creatures. Indeed these Tyranids do appear to be oddly organized in some monstrous feudalism with the aforementioned Nephilim King himself at the top. Why do they do this? Nobody knows.
Whip Limb and Sword Claw plus Piercing Claws
Tail Pincer
Bio-Recovery
Prime Warrior [1] x3 (780pts)
Whip Limb and Sword Claw plus Piercing Claws
Tail Pincer
Shredding Hooks
Hive Warriors [6] x6 (1650pts)
6x Piercing Claws
2x Barb Cannon
6x Shredding Hooks
Tactics: This is an elite, close quarter army with Rending up the ass. It wants to get into close combat as soon as it can to roll as many of these Rending attacks, disabling the toughest of enemies and making mince meat out of even Custodes and Plague Marines (who both have Regeneration in this system).
Hive Fleet Arachnea: Armor-Killers
| This 3rd edition guy will do for a color scheme! |
Currently we have very little lore on these guys as they lack even a color scheme. Introduced in 8th edition they are currently battling Necrons. This inspired the idea of a Tyranid army list which is strong against them which then spiralled into a general anti-armor list. One can extrapolate this as being plausible and thus 'fluffy' because...well, if they weren't evolving to be strong against the all-metallic, regenerating Necrons they would already be extinct now wouldn't they?
Grunts [10] x3 (525pts)
9x Bio-Spike
1x Acid-Gun
Hive Warriors [3] x3 (630pts)
2x Bio-Spitters
1x Acid Cannon
Shadow Hunter [1] x3 (525pts)
2x Smashing Claws
Shredding Hooks
2x Heavy Acid Cannon
Tail Pincer
Battering Tusks
Tactics: A mixture of different unit types, this list use its Monstrous Creatures not as battering rams but as living tanks using the twin Heavy Acid Cannons to eliminate other tanks or heroes. Should the Gunfex ever be forced close to melee range they are equipped with tusks to use Impact (auto hits on a charge) and a Tail Pincer with Rending. Shadow Hunters have a similar anti-hard target role. Meanwhile the Hive Warriors deviate from this role by being better against general infantry and should be used to protect the high-priority targets that are the Gunfexes.
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