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| Skeleton by johnnymorrow. |
Mortwights
Real talk here: Mortwights are the stuff of absolute nightmare even if the Nephwracks are canonically more powerful. Mortwights are all about utter and absolute destruction, born those who know they could not destroy the world and all around them. In death they refuse Oblivion, if only to help spread it to the entirety of existence. These are creatures whose entire metaphysical nature is one of spiteful destruction, creatures who relinquish any and all remaining trace of sanity or mercy. They are one thing: murder.
The appearance of Mortwights is quite noticeably different from the usually more flesh and/or ethereal ghosts. They resemble twisted skeletal shapes, with little to no flesh or muscles on their elongated frame. They express no emotion safe perhaps destructive rage and madness.
Of all the creatures described so far, the Mortwights are arguably the least suited to being tied to the undead infestation of Ancalia. Instead, they are better suited as singular entities born of the madness and self-damnation of the most vicious and murderous scum. Alternatively, Mortwight could be a specific type of necromantic creation: an (un)living weapon one point in a direction, press the trigger and hope to whatever higher power that it doesn't ever come back. A final option would be to make them creations of Hell.
As per the 'Verse of the Champions' conversion (Which I can't seem to find a link to), Mortwight are statted as Stalking Horrors. They lack the Cold Breath ability of Uncreated, instead gaining the innate ability of the Word of Murder, which they are bound to.
*If used as corporeal undead rather than ghosts (or ghosts inside bodies) then these creatures need magical weapons to be damaged. Otherwise they can be hit normally when inside bodies.
Greater Mortwights are unliving instruments of murder and destruction. Some are capable of intelligence and cunning but most will willingly drive themselves in a fury of absolute annhiliation, destroying as much as they can. Greater Mortwights are able to take two actions per turn.
The appearance of Mortwights is quite noticeably different from the usually more flesh and/or ethereal ghosts. They resemble twisted skeletal shapes, with little to no flesh or muscles on their elongated frame. They express no emotion safe perhaps destructive rage and madness.
Of all the creatures described so far, the Mortwights are arguably the least suited to being tied to the undead infestation of Ancalia. Instead, they are better suited as singular entities born of the madness and self-damnation of the most vicious and murderous scum. Alternatively, Mortwight could be a specific type of necromantic creation: an (un)living weapon one point in a direction, press the trigger and hope to whatever higher power that it doesn't ever come back. A final option would be to make them creations of Hell.
As per the 'Verse of the Champions' conversion (Which I can't seem to find a link to), Mortwight are statted as Stalking Horrors. They lack the Cold Breath ability of Uncreated, instead gaining the innate ability of the Word of Murder, which they are bound to.
D8
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Mortwight Appearance
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1
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A tall, skeletal figure with bones of pure jet black ebony. Two pinpoints of bright colors indicate where the eyes are.
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2
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This thing is impossibly thin, with almost parchment or wrapping-like grey and semi-translucent skin.
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3
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Only a few bloody, ropey tendons and muscles cling to this undead’s skeletal form.
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4
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This creature was once a man. Once. Now it is impossibly thin and it’s hands have turned into long, jagged blades.
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5
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Bloody drop constantly from this skeletal, as if it the flesh had just been removed.
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6
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This skeleton has become warped, with longer arms than legs. It walks on all four.
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7
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‘Spiky’ is the best way to describe this skeleton: jagged blades and spikes erupt at various points of it’s form to be used as natural weapons.
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8
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This blackened, ash-covered skeleton constantly emit fumes and cold, spectral flames.
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Greater Mortwight
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AC: 3*
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Move: 40’ Float or Walk
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HD: 12
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Saves: 9+
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Attacks: Auto x2
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Damage: 1d12+1 Straight
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Morale: 11
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Effort: 4
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Greater Mortwights are unliving instruments of murder and destruction. Some are capable of intelligence and cunning but most will willingly drive themselves in a fury of absolute annhiliation, destroying as much as they can. Greater Mortwights are able to take two actions per turn.
Mortwights Gifts
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D4
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Offensive
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Defensive/Support
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1
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Unerring Blade
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Festering Rage
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2
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Surge of Strength
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Defy the Iron
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3
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Thirsting Razor
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Contempt of Distance
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4
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Furious Counterstrike
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Walk Between the Rain
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D6
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Mortwight Tactics
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1
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Use all available actions and effort to be spent to maximize it's damage output and wreck the ever loving crap out of anything in sight.
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2
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Attack the most wounded foe.
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3
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Slip back into the shadows and prepare to strike a vulnerable foe whenever possible.
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4
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Attack as many foes at once as it can.
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5
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Activate a Gift or use a Miracle to weaken/debuff a wounded foe.
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6
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Use all actions to rampage and instantly destroy something useful or someone important. Worthy Foes or things protected by Miracles, Gifts or something else get a Saving Throw.
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This is very useful, especially for the table of offensive / defensive gifts.
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