But perhaps not entirely. While important and critical individuals are NPC I'd need to carefully flesh out, there's always the need to quickly generate some dynast on the spot. This is especially true if the players have run afoot of some trouble and some Dragon-Blooded appear, eager to stop these vile 'Anathema' before they take innocent lives and/or endanger Realm assets. Even the weakest of the Dragon-Blooded is a worthy Exalted foe whose power exceed that of lesser spirits and mortal heroes.
When it come to designing these Dragon-Blooded, some key point:
- These tables are primarily for generating foes. While all Dragon-Blooded are expected to know the basics of combat and be a threat, these are the fighters, martial artists, battlefield commanders and battle-mages: those who are equipped (at least in theory) to leap into action against a threat.
- Because of the need for random generation and abstraction, many of these statlines are built around 'archetypes'. It is assumed each Dynast is a unique individual in spite of share stats, with his own favored tactics and personal skills.
- The Artifact armors of the Dragon-Blooded are re imagined as the Regalia Armor of Godbound: fancy, but 'low magic' armors. More powerful and unique true Artifact armors are the stuff of legends passed to mighty champions, favored scions and war heroes. The rest make-do with cheaper Jade-laced armor.
- Dragonblooded are not quite built as other foes are and more like semi-player characters in order to reflect their uniqueness.
The Host of the Immaculate Dragons
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| The Dragonblooded 'iconic characters' circa 2nd Edition. |
Gifted with the elementally-infused blood of the Elemental Dragons, the Terrestrial Exalted were created long ago to be elite soldiers and lesser officers of the Exalted host. This war-like mindset continues to this day. Given that each Dragonblooded is more likely to focus on their personal preferred fighting style beyond the basics taught as children and teen, it make sense to unfortunately reduce these figures of might to some cruder archetypes.
Origin, Name, History and Personality
However for now, we must first know who they are as a person: are they a man or woman? What is their House and Aspect and how strong does their blood run? The last one may appear a bit odd at first but do keep in mind that their society give much importance to the quality of one's breeding and this will invariably affect both their power and how much respect they command as individuals of low birth are almost (but not quite, as they are still powerful and useful) second-class Dynasts.
D12
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House
|
Associated Aspect
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1
|
Cathak
|
Fire
|
2
|
Cynis
|
Wood
|
3
|
Ilselsi
|
Water
|
4
|
Ledaal
|
Air
|
5
|
Mnemon
|
Earth
|
6
|
Nellens
|
None
|
7
|
Peleps
|
Water
|
8
|
Ragara
|
Earth
|
9
|
Sesus
|
Fire
|
10
|
Tepet
|
Air
|
11
|
V’Neef
|
Wood
|
12
|
Minor Household
|
None/Any
|
As for personal/given names, this is what these tables were made for:
D12
|
Name Table
|
1-4
| |
5-8
| |
9
| |
10
| |
11
| |
12
|
D2
|
D8
|
Sex
|
Aspect
|
Breeding
|
1
|
1-3
|
Male
|
House
|
Average: The Dynast has decent breeding and most likely two Exalted parents.
|
4
|
Fire
|
Unremarkable: Their ancestry is nothing glorious and they may descend from ‘Lost Eggs’.
| ||
5
|
Air
|
Poor: The Dragonblooded family has Exalt but their own parents may not be Exalted themselves.
| ||
2
|
6
|
Female
|
Water
|
Decent: One of their parent is most likely an Exalted. Gain +1 HP/Level.
|
7
|
Earth
|
Strong: Both parents are Exalted and themselves the children of Exalts. As above but also gain +1 Gifts Point.
| ||
8
|
Wood
|
Impeccable: Perfect pedigree and possibly directly related to the Empress herself! As above but gain +1 Effort.
|
D10
|
Motivation (What drive them to serve the Realm?)
|
1-3
|
Family: Being raised inside Dragon-Blooded society sternly has instilled in them a strong sense of duty to their family and the Dynasty.
|
4-5
|
Faith: The teaching of the Immaculate Faith ring true in this Dynast and they are very pious even if they may not be monks themselves.
|
5
|
Heroism: In spite of the many...questionable acts the Realm often commit, this Dynast is driven by a genuine desire to improve the lives of others.
|
6
|
Greed: The opportunity to increase one’s fortune is always was motivate this Dynast at the end of the day. They want to line their pockets.
|
7
|
Hedonism: All this ‘work’ is temporary and only the means to afford hosting and attending luxurious parties or even feeding their addiction.
|
8
|
Patriotism: The Dynast is motivated by their desire to serve the Realm and ensure it’s continued stability, perhaps more than their own House if push come to shove.
|
9
|
Glory: Being a Prince of the Earth has perks and this Dynast is obsessed with personal glory and recognition.
|
10
|
Fear: Either through some blood debt or from an abusive childhood, this Dynast fear not living up to expectation. Pleasing who they owe their continued existence to is their sole motivator.
|
Building the Prince of the Earth
We now know what that Dynast is and now it is time to assemble the start of their statline.
Basic Dragon-Blooded Stats
| |||
AC: Armor-1, Become Armor -2 at Level 4 and -3 at Level 8
|
Move: Usually 30’
| ||
HP: 8 +4/Every Level
|
Saves: 15-Level
| ||
Attacks: +Hit Dice, Gain x2 Attack at Level 4 and x3 at Level 8
|
Damage: Weapon+1, Become Weapon +2 at Level 4 and +3 at Level 8
| ||
Morale: Between 8 and 10
|
Effort: 2 +1/Every 2 Level
| ||
Usually, Dragon-Blooded can take between 1 or 2 Actions per turn.
| |||
It is worth noting that most Dragon-Blooded encountered 'in the wild' are NOT considered to be Level 1, as the Dynasts spend years in formation waiting for the moment they will (hopefully for them) Exalted. Since childhood they are trained in the art of war and they are adept at using sword, spears and bows where the child of a commoner would be learning the basic crafts of his work. Many of them begin training in martial arts before their Exaltation.
As such, an 'average' Dragonblooded statline would more likely look closer to this:
Average Dragon-Blooded (Level 4)
| |||
AC: Armor-2
|
Move: 30’
| ||
HP: 24
|
Saves: 11+
| ||
Attacks: +6 x2
|
Damage: Weapon+2
| ||
Morale: 9
|
Effort: 4
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