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| Dragon Knight by Mike Azevedo. |
Arcane Spellcasters
The Dragon Clans, as with other races deeply rooted into Tellus history and powers are an innately magical race, said to posses the power of dragons as one would expect from a race of vaguely draconic humanoids. Much of this is hyperbolic, as the average individual of the Dragon Clans isn't going to be that powerful or even magically gifted. However when the 'gift of dragons' does manifest it become quite clear why Dragon Clans have such a reputation. Their blood is infused with the more chaotic elements: a raging storm, a scorching inferno and a flesh-rending hailstorm. They are gifted in the ways of the more chaotic side of magic but they themselves are not chaotically-inclined. Rather, Dragon Clans walk an interesting tight rope of balance between self discipline and raw emotions. They are naturally wild, fiery in personality and shamelessly self confident but never unpredictable, willfully destructive or disruptive. Their power is one of wild and chaotic forces which are channeled toward a purpose rather than dominating the Dragon Clans.
- Most Dragon Clans are Draconic Sorcerers, obviously. This is the simplest manifestation of their magical gifts.
- Those who learn to channel their innate magical gifts through not raw expression of their bloodlines are Wizards of the Dragon Mage Tradition (Kobold Press' Deep Magic: Draconic Magic), who use elaborate and complex formula, totemic rites and ancestral prayers all inter-weaved together and (sometimes) with modern Ulma spell casting techniques focused through a Dragon Clan lens.
- As mentioned here, Tattoo Mages were inspired in Ulma by ancient Dragon Clans traditions to mark one's skin.
- While the Barbarian is technically a 'martial' class, Elemental Barbarians draw upon raw elemental fury which is heavily aligned with the magic affinities which the Dragon Clans are imbued with. Generally speaking, the Dragon Clans seem themselves as a civilized people and would scoff at the notion of being labelled as 'Barbarians' however, yet the class does exist among them.
Divine-Aligned Characters
The mythology and religion of the Dragon Clans is ill understood by outsiders and beyond the scope of this post. They worship their own gods and their ancestors, which are invariably held to be ancient draconic beings: great feathered serpents. As with the Ulma, the Dragon Clans have the few rare divinely-inspired spellcasters and warriors able to truly enact miracles, even if minor ones.
- Being such a passionate people, it come to no surprise to anyone that the Oath of Vengeance is extremely common among the Paladins of the Dragon Clans.
- There are rumors of Dragon Clan warriors who swear the Oath of the Wyrm with powerful draconic beings. At a GM's discretion, the tenets of the Oath could be altered slightly to simply reflect a general dedication to the ancient ways of the Dragon Clans rather than a specific dragon master.
- The rare Dragon Clan Druid may very well be a member of the Circle of the Scales, worshiping draconic beasts as the pinnacle of natural life.
Multiclassing
It is very rare for a member of the Dragon Clans to be either a full spellcaster or a full warrior. Generally speaking, since Dragon Clans characters are implied to be at the very least vaguely gifted individuals (as is anyone with even a single level in a PC class) most of them will be a mixture of spellcasting and combat classes, reflecting their races' innate magical qualities and their strong martial culture. Those who are of a single class, such as pure Fighters, are very likely to be of a sub-class which grant spellcasting or some measure of magical ability.

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