Unfortunately, Exalted never managed to live up to it's potential, at least in my eyes. The setting alienates many players, not to mention that nobody can really decide or agree on what the setting even is: some prefer it for the bronze age exotic lands and wuxia aspects, others for the sword & sorcery and others still see it as a kitchen sink fantasy which abuse Clarke's Third Law. Others still see it as a setting steeped in darkness, despair and disturbing imagery where heroes are always doomed to fail while others still see it as some cosmic trans humanist tale. Personally I like it most for the previously-mentioned bronze age, mythology, wuxia and sword and sorcery elements than whatever the hell it became as it's second edition went on. However, Exalted's setting, Creation, is not a setting which is easy to use or approach no matter which take on Exalted you wish to use.
Looking at both Godbound and Yoon-Suin I believe I can summarize what went wrong: which is, to say, White Wolf's bad habit of overly fleshing out a setting in a rigid, pre-ordained manner to stretch out a game's lifespan and print more book. The dreaded 'm-word', or 'metaplot' reared it's ugly head. Had Creation been properly presented as a living, breathing world that each
tl;dr: Exalted should have allowed us to make Creation our own and early on it wanted us to, but White Wolf's terrible design ethos and mentality reared it's ugly head and self-destructed what could have been a great setting.
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