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| And that one is grossly outdated, too! |
War: What is it good for?*
The first thing any Gundam timeline need is war. As much as the show love to rag on and on about the horror and futility of war there is no denying that war with giant robots is cool. If it wasn't the show wouldn't be such of a media juggernaut. Thus, armed conflicts (via Mobile Suits) plays a very central role in Gundam as a whole.
*Model Kit sales, obviously.
Here's a few scenarios which have been repeated here and there in the franchise. They generally form a good starting point for any game, especially if one take time to play around with enough elements present in the main inspiration to make it distinct.
D12
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Plot Type
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1-5
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Earth vs Space
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6-7
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Remnants vs Regime
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8
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Invaders From Beyond
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9
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The War For Outer Space
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10
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After War
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11
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War For Earth
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12
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The New Era
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Earth Versus Space
This is the most iconic Gundam scenario and is the one found in the original Mobile Suit Gundam, Gundam Wing and to a certain extent somewhat in Zeta, ZZ and even maybe Turn A. In this one, the driving force are the tensions between the Earth and the Earth sphere: namely the space colonies floating around it and possibly the moon. The point is that the people living up in space are fed up with the Earth's government. What happen next depend on which side one intend to make more gray: if it's the Earth that is of a lighter grey, then it might be corrupt but it's people are ultimately good and plucky heroes who find themselves thrown into the prototype's cockpit. If the Earth is the one chosen as antagonist, then they are invariably ruled by truly corrupt and despicable individuals and the space colonies find themselves with no other choice but to take their freedom by force.
- Key Elements: Corrupt Governments, Colony Drops, Mobile Suit emerging to change the war, Kid Heroes, Space Nazi-Communist-whatever with fancy uniforms.
- Major Setting Decisions: Which side is evil?
- Examples: Mobile Suit Gundam (the original), Gundam Wing, Gundam SEED and parts of Zeta and ZZ.
Remnants vs Regime
This one is usually more found in settings which saw the first scenario: in this one, the big war which change the world already happened in the past. How far in the past and how big the war is one decision which will decide the overall tone. The later elements of the Universal Century are good example of this, with Zeon Remnants and Neo-Zeon popping up from under every rock to resume their war. One key element of this setup is that one side generally has the major advantage of more established infrastructure. Another decision is to choose if Mobile Suit existed in the previous war of if the emergence of Mobile Suits is what the Remnants intend to use to turn the tide. If the Remnants are the 'good guys' then it is likely the current regime is corrupt.
- Key Elements: Grudges, Past Tragedies, Familial Ties and War Veterans.
- Major Setting Decisions: How far past the war? Did Mobile Suit exist before?
- Examples: Anything Universal Century from Zeta to Unicorn.
Invaders From Beyond
In this scenario, the Earth Sphere is being invaded by outsiders: not proper aliens, but rather people which are more clearly isolated from those around the Earth. They likely are descendant of colonist from Mars, Jupiter or Venus. The key element here being is that they are, at least by the scale Gundam usually operate, outsiders. While space travel to and from Earth and Space Colonies is generally a rather casual thing, going to Mars or Jupiter take more time. These are more isolated societies. As Earth's power wane, the sentiment of 'manifest destiny' of these outsiders grow. This setting option allows for some more interesting locale as it see the other planets opening up for action.
- Key Elements: More developed space travel, Exotic Locales, The Splintering of Humanity
- Major Setting Decision: Where do these invaders come from?
- Examples: Gundam F91 and it's spinoff as well as Victory Gundam. Gundam AGE. Martian Successor Nadesico (not a Gundam show but still relevant).
The War For Outer Space
This is one I thought of which hasn't really been touched up much on Gundam beyond Late Universal Century and some bits and pieces of Iron-Blooded Orphans. In this scenario, the outer planets are the new frontier, the new Wild West. Humans being human they begin fighting over the richest locales and the best settlements. Greed and the difficulties of cooperation are part of human nature, they say. One possible origin for Mobile Suits, if they are new, is that they are an outgrowth of exploration and construction technology.
- Key Elements: Deep Space Colonization, Exploration and the waning of the Earth's relevance.
- Major Setting Decisions: How many factions? Is Earth even important in this story?
- Examples: Not really any canonical stories. For a non-Gundam example, parts of Exo-Squad.
After War
Named after the timeline of Gundam X, this one is fairly obvious: in this scenario 'the War' was a long time ago. It could be roughly a generation to whole decades and could be combined with 'The War for Outer Space' if parts of humanity moved on away from their war-torn home world and now-broke cradle. Mobile Suit technology was definitely already developed long before the game started and it is quite likely that for the first half of the game the players and others have to constantly salvage pieces from leftovers of the war.
- Key Element: Post apocalyptic landscape, ruins, a renewed sense of hope for the new generation. Abandoned Mobile Suits and lost technologies.
- Major Setting Decisions: How post apocalyptic is it? Has it gone full Mad Max or did it just wipe out a massive % of the population but society survived?
- Examples: After War Gundam X, Turn A Gundam and MS Saga.
War For Earth
In this scenario, the focus is somewhat more removed from the space colonies and brought back to Earth. Perhaps their role is less important or perhaps this is combined with another scenario to explain that, as sovereign nations, the Space colonies have little to no desire to get involved in a war between Earthmen. This is an example which, again, somewhat diverge from most official Gundam works unless combined with another.
- Key Element: A recognizable world. Possibly recognizable countries. If combined with another scenario, combine both Key Elements.
- Major Setting Decisions: Why is the war centered on Earth: is it because Space Colonies are less important to the setting, because they refused to get involved or because this is simple the Earth theater of a larger war?
- Examples: Gundam 00. Gundam the 08th MS Team (for an example of Earth-focused action in the scope of a larger war).
The New Era
Maybe all the previous scenarios already happened but that was centuries ago. In this setup, mankind has long suffered space wars, left for the outer planets or even left the solar system. The current year is that of a new calendar back on Earth and the still-floating colonies. History has become myth. This is less of a plot and more of a setup so, perhaps, one should reroll the table and combine.
- Key Element: A long history most likely poorly remembered.
- Major Setting Decisions: How different is society? Does Earth retain contact with the deep space colonist? Have Mobile Suit been forgotten? Is this an era of peace that some fools intend to destroy for petty reasons?
- Examples: Gundam Reconguista in G and Gaia Gear.
Gundam G Savior.
Spicing And Shaking It Up
Now you have your general idea for a setting, so it is time to both add and remove some key and/or expected elements of the setting to make it somewhat more unique.
D8
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Removed Or Added Element
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1
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Transhumanism: Tackled on mainly with SEED and 00 but it’s always been here and there, just never truly expanded to anything satisfactory. Transhumanism and its ramifications may be the very catalyst for the war or it could be about how science can be abused for war.
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2
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Artificial Intelligence: It’s always been hinted at here and there with plot-convenient super computers and the Mobile Dolls of Gundam Wing but drone warfare is increasingly a reality in our world: what would it do to the mecha formula?
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3
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Religious War: A really, really subject (a fact which I am all too aware!) but what if these ideas about ‘Newtypes’ and other posthuman ideas were taken to a religious direction? How does the Earth sphere deal with a rise of far-out beliefs? What if the not!Zeon revel more in the religious imagery than being faux space nazis?
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4
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Third Faction: Most Gundam shows have only two major factions, so why not make the war a Threesome with potentially constantly-shifting allegiances?
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5
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Super Prototypes: What if every mobile suit, at least initially is an ISO Standard model fresh off the factory? What if the special prototype isn’t blatantly more powerful and simply has a slight edge which the enemy faction can close in time?
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6
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Newtypes and Others: What if there are only regular humans and no superhuman with odd powers which also make them excellent pilots? What if being an ace pilot really come down to pure skill?
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7
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Beam Weapons for Mobile Suits: Here there is no miniaturisation of beam technology. The big, devastating lasers are limited to suitably large spaceship and Mobile Suit have to make do with solid projectiles and purely physical weapons.
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8
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Char Clone: There is no Char Clone. Be original with your enemy aces, you lazy fuck!
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