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Friday, October 23, 2020

Grimdark Future: Multi-Faction Deodorant Stick Grav-Tanks (Redux)

Still a classic.
Since the original post has been published, the game Grimdark has undergone some changes in mechanics and the point cost of certain abilities and weapons. As a result, I have decided to redo the stat blocks for the various 'Deodorant Grav Tanks' to make them more in line with recent versions of the game. For added fun, there are more variants of the Grav-Tank to make it fit other armies. The main battlefield function of the Grav Tanks are:

  • Its a cheap tank, at Tough 6. It doesn't pack too many guns even when upgraded. This make it cheap both in pts cost and in real-life cost, as it doesn't require all that much to be assembled.
  • Its an agile harassment unit, with a role similar to buggies or combat Jeeps. Grav-Tanks are in the same 'weight class' as an army's transport but mount one of the guns of a main battle tank.
With that in mind, here's a redo of the legendary Deodorant-pattern Grav Tank for Grimdark Future. I wasn't quite satisfied with the Ork and Tau version so these are getting a better redo some day.

Grav Tank

Factions: Battle Sisters, Dwarf Guilds, Human Defense Forces, Infected Colonies, Inquisition, Machine Cult, Machine Cult Defilers, Ratmen Clans, Rebel Guerrilla, Soul-Snatchers Cult, Vile Rattus Cult

The basic Imperial Grav-Tanks have a statline which them well-suited to a number of armies, as one can assume a variety of factions either produce and use them or, at the very least, loot them for their own purpose. These two version of the Grav-Tank are not as heavily armed as their Battle Brothers counterpart, the Attack Speeder and lack Ambush. These don't blast down from the sky or anything. They are just regular vehicles who just so happen to float rather than use tracks or wheels. Being light grav-tanks they are limited in the amount of weapons they can pile on, which also reflect the limited nature of building a model for these. Since last time, the Grav-Tank has gone down in price due to the change in points. One difference in its stat blocks is that the Machinegun upgrade now take the place of the 'main gun', limiting its extra weapons to the Storm Rifle and Hunter Missile Launcher, while its main gun has gained a few more options.

Name

Qua

Def

Equipment

Special Rules

Cost

Grav-Tank [1]

4+

2+

Machinegun (36", A3)

Fast, Impact(6), Strider, Tough(6)

150pts

Upgrade with one:

Storm Rifle (24”, A2)

+5pts

Reinforced Ram (Impact(+3))

+10pts

Hunter Missiles (48”, A1, AP(3), Deadly(3))

+30pts

Replace Machinegun:

Heavy Flamethrower (12”, A6, AP(1))

Free

Heavy Machinegun (36”, A3, AP(1))

+5pts

Laser Machinegun (36”, A3, AP(2))

+10pts

Fusion Cannon (24”,A1,AP(4),Blast(3)) 

+10pts

Missile Launcher – pick one to fire:

HE (48”, A1, Blast(3)) AT (48”, A1, AP(3), Deadly(3))

+15pts

Laser Cannon (48”,A1,AP(4),Deadly(3))

+20pts

Upgrade with:

Forward Observer (Scout)

+5pts


Assault Grav-Tank

Factions: Battle Brothers
This type of Grav-Tank is only slightly larger and heavier than the regular Grav-Tank. It differs from its cousins, the Speeders, by its relatively lightweight construction and smaller weaponry. Much like the smaller Light Grav Tank it is a recon vehicle and lacks the ability to dive into the atmosphere. In terms of raw stats and point cost, the two are rather similar when not upgraded.

Name

Qua

Def

Equipment

Special Rules

Cost

Assault Grav-Tank [1]

3+

2+

Heavy Flamethrower (12”, A6, AP(1))

Fearless, Fast, Impact(6), Strider, Tough(6)

210pts

Upgrade with one:

Storm Rifle (24”, A2)

+5pts

Reinforced Ram (Impact(+3))

+10pts

Hunter Missiles (48”, A1, AP(3), Deadly(3))

+40pts

Replace Heavy Flamethrower:

Heavy Machinegun (36”, A3, AP(1))

+10pts

Laser Cannon (48”,A1,AP(4),Deadly(3))

+20pts

Missile Launcher – pick one to fire:

HE (48”, A1, Blast(3)) AT (48”, A1, AP(3), Deadly(3))

+45pts

Upgrade with:

Forward Observer (Scout)

+5pts

For Blood Brothers: Very Fast

+15pts

For Dark Brothers: Grim

+15pts

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