Search This Blog

Contributors

Friday, January 10, 2020

Tellus: Quick Towns, Settings and Gimmicks

Its a bit of a JRPG staple that every town is different from the other. This is part of the fun, the exploration and the drive to see more as one continue through the game's plot (and endless grind). As game budget and technology increased, it became more and more common for each town or city in a specific game to feature increasingly more unique architecture, colors, style and of course a unique catchy musical theme which helps define the town. Pokémon in particular, while very different from the JRPG I strive to emulate, is pretty good at this.

Tellus has plenty of monsters, that much is true. Being mostly composed of semi self-sufficient city-states in lands where monsters and wild beasts are commonplace, most if not all settlements in Tellus are protected somehow. Towns and cities in Tellus are often bizarrely placed or built to protect from monsters and make the location more isolated.

d12
Town Defense/Fortification
1
The town is built around/inside or on top of massive trees, thanks to the proximity of a nearby stream of life-giving energy which make trees grow faster and larger. Has a very woodland elves vibe.
2
The town is built on large stilt made of petrified wood and stone which connect with nearby hills and rocky formations, meaning very little of it touches the ground proper.
3
The town has been carved entirely out of stone on a steep cliffside and has a lot of bridges and towers as later additions and are used as entrances and guard towers. Be careful to avoid falling down.
4
The town has been built/carved at the very top of the mountain, which was flattened and carved out, presumably by magic, in ancient times. Great stairs lead up to the town.
5
The town is on an island in the middle of a river, using the simple and natural environment to its advantage to keep monsters away. Sometimes, simple is best and the town has beautiful bridges beyond the guard towers.
6
Most of the town is underground, and/or built at the bottom of a crevasse, with only the fortifications and farms poking out, with living spaces and markets away from exposure to the sun and predatory sky-beasts.
7
The town was built at the bottom of a now-inactive volcano, its fire having died down as the geomantic energies of the Tellus naturally flowed away from the area, leaving but a caldera.
8
The town was built from/on top of ruins of a lost age and these cyclopean stone constructions and/or ancient magitek, dust-filled constructs are enough to keep external threats away. Internal threats, however...
9
The town was built on a hot spot of fiery energy, meaning its full of lava and flame, usually with an inhabited (and much less flammable) zone aside while the rest of town is nothing but molten metal and industry.
10
The town was carved out inside of an iceberg floating in the cold sea, possibly reinforced by geomantic magic. This setup alone discourage monsters.
11
The town was built around/on top of a now destroyed and useless gigantic city-sized airship, its carcass providing a ‘shell’ for the city.
12
The town is a floating town, made of of boats and flotsam strewn together.



d6
Main Colors
Architecture Style
1
Pale beige, pale blues and pale greys
Faux-Medieval
2
Light pastel colors
Baroque or Gothic
3
Warm reds and oranges
Greco-Roman
4
Cold blues and light greys
Ancient Asia
5
Natural shades of green
Mesopotamian
6
Greys and metallic colors
Middle Eastern

No comments:

Post a Comment