Search This Blog

Contributors

Sunday, January 5, 2020

Grimdark Future: 'Fluffy' Havoc Brothers Lists, Part 2 (3000pts)

Chaos is manifold. It can take many forms: it can be Undivided which can either reflect all aspects of the dark powers at once or it could simply be base-level Chaos worship. It can also be dedicated specifically to one God in particular. Of the Traitor Legions, four in particular chose or were chosen by a specific Chaos god and claimed by it.

World Eaters: Fury Incarnate

"Blood for the Blood God. SKULL FOR THE
SKULL THRONE!"
The World Eater Legion pretty much wrote the book on what it means to be a Khorne Berzerker: indeed, the first of these psychotic marines emerged from the rank of the World Eaters. A Khorne Berzerker is more than just a Khorne-worshiping marine. A Berzerker is, as the name implies, a batshit insane ball of fury, hate and rage which makes all other Chaos Space Marines look sane and grounded in reality. They feel no fear, little if no pain at all and are driven by the sole purpose of just....going into battle and tearing everything in their path. There is no logic, no reason, no tactical acumen required. Just pure, mindless bloodshed. In older lore, the World Eaters weren't all pure Berzerkers: there were still those in their ranks which weren't completely batshit. Emphasis on completely mind you.

Lord of War [1] (110pts)
Plasma Pistol
Energy Sword
Blessing of War

Dark Champion [1] x3 (285pts)
Twin Energy Claws
+Furious

Fury Brothers Rampagers A [5] x3 (510pts)

Slaughter Brothers Rampagers B [5] x3 (630pts)

Berserkers [5] x3 (585pts)
8x Pistol and Energy Sword
2x Plasma Pistol and Energy Sword

Havoc Brothers [10] x2 (860pts)
2x Assault Rifle + Attachment: Fusion Rifle
2x Missile Launcher
6x Pistol and CCW
+Furious

Tactics: Small, yet deadly squad of elite close combat unit, such as the Fury and Slaughter Brothers (aka the Rampagers, a name taken from the Horus Heresy game for proto-Berserkers who fought with only melee weapons) move around the battlefield and their sole purpose is to crash into whatever enemy type they are the most efficient against. The basic Havoc Brothers represent non-Berserk World Eaters who still somewhat use ranged weaponry primarily and their goal is to provide support fire for their berserk buddies: even if its a rather close range. Which is fine because they too have Furious and plenty of CCW to join the fun if need be.

Thousand Sons: Psychic Might

About as verbose as a JRPG protagonist.
It seems the Thousand Sons had always been destined to fall to Tzeentch, given they were 'gifted' with psychic powers and rampant, uncontrollable mutation. There's obviously a bit of a chicken/egg issue here but then again the Warp isn't linear to begin with. In any case, now the Thousand Sons are a legion of sorcerers commanding an army of dumb-as-brick automatons following Ahriman's ill-fated attempt at stopping the mutations. This army list is really, really heavy on using Psychic powers. That's just what it does. The full psychic might of the Thousand Sons is on display here.

Dark Psychic Sorcerer Lord [1] (160pts)
Plasma Pistol and Energy Sword
Psychic(3)
+Stealth

Sorcerer of Change [1] x3 (360pts)
Flamethrower Pistol and Energy Sword

Change Brothers [10] x3 (1170pts)
1x Psychic (1) with Flamethrower Pistol and Energy Sword
2x Reaper Minigun

Havoc Support [5] x3 (795pts)
2x Laser Cannon
+Stealth

Birdmen Disc Riders [6] x2 (360pts)
Hexed Bows and CCW

Tactics: Assign a Sorcerer to each Havoc Support squad. The Lord can go alone or join one of the Change Brothers squads, giving them a secondary Psychic. The key to this list is to use as many Psychic Powers as possible, which is to say about five or six per complete turn. The best low level power to spam is Bolt of Change, which inflict an automatic hit with armor-piercing on a model, not a unit: use it to blast the squad leader or someone with useful gear, like a medic. When in doubt just use that one. Only the Sorcerer Lord has enough 'juice' to reliably cast the more powerful spells. Finally, the Birdmen Disc-Riders are Tzaangor cavalry (of sort) and are used to harass enemies at range before crashing into the enemy using Impact. Do note that their melee can be buffed with a casting of Blessed Mutation.

Death Guard: March Of Death

*Cue Sabaton song*
Toxin. Poison. Acid. Plague. The Death Guards are a walking, shambling mass of horrible poisons that will tear apart flesh or, worse, corrupt it to the service of grandfather Nurgle. In the old days of the Great Crusade they were already close to this, as during the Crusade and later the Horus Heresy they were already using weapons that were radiation and chemical-based. The stuff that made other, more scrupulous Legions look down on them for such wanton use of horrible weapons that violate any kind of decency a battlefield even has left. This is what this list seeks to embody: a destructive, malicious and corrupting force that will destroy all in its way. This list is basically an embodiment of the worst horrors of the battlefields of WW1 and WW2, with toxic weapons killing and choking infantry while some roaring metal beast lay down heavy fire.

Plague Bringer [1] x3 (480pts)
Ring the Bell

Plague Brothers [10] x3 (1650pts)
6x Plague Launcher
2x Plague Flamethrower
2x Plague Cleaver and CCW

Plague Zombies [10] x2 (280pts)

Mortar Tank [1] (510pts)
2x Bloat-Spitters

Tactics: Assign a Plague Bringer who will ring the bell, indicating to the enemy that they are about to die as this hero unit gives the Fast rule to his unit of Plague Marines, allowing them to move faster and charge further. Rapid movement is not something one expect of Nurgle-related armies, after all. The Plague Brothers are deadly against infantry and able to potentially generate an insane amount of hits. Being Plague Marines, it is also quite harder to kill them before they reach the enemy, thus allowing a suicidal charge and advance toward the enemy. Beside this list has zombie for meatshields in case something goes wrong.

Emperor's Children: Palatine Blades

Real men look FAABULOOOUS
while killing.
Much like any other Legion that fell to Chaos, the Emperor's Children have 'devolved' and degenerated, both from a in and out of universe perspective. As with any other Chaos marines they've been often reduced to a one-note. This list, however, strive to embody some of their lost glory as masters of the blade and peerless duelists. Even in their fall to Slaanesh and hedonism, these marines have remained gifted swordsmen and are the equals of any Khorne-fueled berserker, if not arguably plain better. In many ways, this list is the direct opposite yet also the equal of the Khornate list, showing how both different and similar these two ends can be. The Agony Brothers represent those Chaos Marines who have dedicated ten thousand years to perfecting the very refined art of, well, cutting down people into fucking croutons with a few strokes. Dedication to their craft is just as much a defining trait of the Emperor's Children as snorting drugs, after all.

Dark Champion Chaos Lord [1] (160pts)
Plasma Pistol and Energy Sword
Chosen Veteran
Havoc Tactics
+Fast

Dark Psychic [1] x2 (310pts)
Assault Rifle + Attachment: Fusion Rifle
Chosen Veteran
+Fast

Dark Champion [1] x2 (220pts)
Twin Energy Claws
War Chant
+Fast

Agony Brothers [5] x2 (420pts)

Havoc Brothers Veterans [10] x3 (1680pts)
2x Plasma Pistol and Energy Sword
3x Pistol and CCW
2x Plasma Rifle 
Chosen Veteran
+Fast

Tactics: Your main advantage is speed and mobility, as very few units can outmatch the sheer speed of these guys. Assign a Dark Champion to each Agony Brothers Palatine Blade unit, giving them Furious for additional attacks. Assign the Chaos Lord to a unit of Veterans, increasing their range and charge distance: these veterans are good in both melee and at range. Even the Psychics Sorcerers are veterans, having focused on developing both their psychic might and combat skills. They also bring some much needed anti-tank with their Combi-Melta.

No comments:

Post a Comment