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Saturday, November 7, 2020

The Underhive War: My Upcoming Grimdark Future Firefight Campaign

Classic Necromunda in its '90 glory.
Time for something new (sort of) here at the Amateur Dungeoneers. Starting around next week end I'll be playing an ongoing campaign of Grimdark Future: Firefight, using their Campaign Rules and the Gangs of Hive City list. In other words, that's right, its a discount Necromunda campaign, played on Roll20 since we're all stuck in this dystopian hell with no escape. As a Firefight campaign, this mean individual units can and will level up should they survive in a mission. In addition to these, the following Advanced Rules (from the Full Rulebook, available to patrons on Patreon) as well as house rules will be in effect:

  • City Fighting: This add rules for buildings, sewers, defensive positions, throwing objects and cornering among other things. These rules add more to the feeling of the urban environment of Necromunda.
  • Flamers with 'Phosphor': The flame-based weapons receive an upgrade in the form of the 'Phosphor' rule from the Machine Cult list, which make weapons with this rule ignore cover. This is to make flamethrower weapons more distinct and come with an adjusted cost.
  • Added Weapons for Bodyguards: To join in on the Flamer fun, the third player (more on that in a bit) gets Flamethrower Pistols and Flamethrowers added to the Bodyguard list.
These should be enough to tweak the game a bit more to my tastes without alienating the new player. The campaign will consist of Five Missions which is the bare minimum one can roll for a campaign under the 'Game-Limited' option, which consist of rolling 1d6+4 for to see how many missions one plays. This should be enough for a small campaign to get used to it and see what else needs to be tweaked for future campaigns should people be interested in playing again.

The Underhive War will consist of text-based Battle Reports posted here at the Amateur Dungeoneers. This isn't something I am used to do but, hey, the whole point of this is doing something different from my usual Tabletop stuff which normally consist of RPG material or Grimdark Future army list. Now, to introduce our three players and chosen gangs:
  • There's me, Bob Something and I will be playing the Brutes/Goliath gang, arguably the most iconic of the Necromunda gangs. Vat-grown slabs of muscles and rage that looks like a cyberpunk reject crossed with '90 wrestler.
  • Then Ollanius will be playing as the Miners/Orlock, the blue collar workers/violent gangers with a leather enthusiast look crossed with an angry hipster. These angry scrap iron workers are ready to kneecap any opposition.
  • Finally Kiyo will be playing the Bodyguards/Palanite Enforcers, the law enforcement/mercenary/sanctioned gang and enforcer of the Lord Helmwar. Less here to dominate this portion of the Underhive but, rather, kick in the Goliaths and Orlock due to them stepping out of line and affecting productivity with their ongoing turf war.

5 comments:

  1. Looking forward to your campaign posts. I'm a latecomer to all things GW/40k. Been doing some books and exploring the miniatures lines. Still trying to figure out my sci-fi goals since Frostgrave will be my fantasy game. Excited to learn more about how Grimdark FF plays.

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  2. I'm definitely interested in seeing how you run a game like this on Roll20.... do you use no lighting? just tokens and a map, everyone with GM tools? I just subscribed to their patreon, I'd been talking with someone about playing some sort of miniatures game, and this post was in my RSS feed today and dang it looks great

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    Replies
    1. Just basic-ass tools and everyone having GM status, nothing fancy I'm afraid. Gotta make do with what I got. The token are custom token made with the aging Flash program 'Hero Machine 3'. Its nothing fancy and is basically the internet equivalent of 'Poorhammer'.

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