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Tuesday, August 18, 2020

Tellus: On break, but not dead

Tellus is on a long overdue break. It's not dead and the setting concept is still one which appeals to me but right now my 'headspace' just isn't in an attempt to recapture fun, whimsy and the bizarre nature and charm of mostly 16-bit era JRPG. The world has become a very, very dreary place in 2020. Now to be frank I'm not part of the people most suffering from the insanity rollercoaster that 2020 has been but it has severely impacted by mood, which is why my two recent setting ideas have been the much more depressing and bleak Slay The Ascended! and Lands of Mirhne, which marinate in a morass of darker themes and ideas. This just doesn't seem to be a time conductive to bright and colorful worlds but rather one which is bleak, violent, hypocritical and/or a representation of a doomed humanity and its worst nature.

Yeah, its depressing but that's where I am right now.

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