Search This Blog

Contributors

Friday, July 24, 2020

Grimdark Future: 'Fluffy' Robot Legions Lists, Part 1

Under dying stars orbiting barren worlds, the Necrons awaken. They have slept through the eons and now they are poised to retake the galaxy and/or scour it of all organic life. Legion upon legions of soulless mechanical automaton march, ready to unleash their might upon the galaxy. With the release of a certain boxset adding new units and options it is time to cover the Necrons Robot Legions for Grimdark Future.

Classic Necrons: March of the Undying

Classic Necron art from their original codex.
The classic Necrons (or 'Oldcrons' as some neckbeards like me call them) were a much more serious and eldritch threat than the more personable Necrons of modern lore. Enslaved by the C'Tan star-gods they awakened from their tomb, a silent menace with no weakness, no emotion and no desire more complex than the complete and total annihilation of all life. To a certain extent these Necrons can still exist in more modern lore as demented and degraded Tomb Worlds improperly restored by their regeneration protocols, leaving even their mighty Lords to be nothing but cold dead husks. These are the Necrons at their coldest yet most iconic.

Technomancer Necron Lord [1] (150pts)
Regen-Protocol Orb of Resurrection

Eternals [10] x2 (600pts)

Warriors [10] x2 (520pts)

Bot Swarms [6] x4 (960pts)

Death Fortress [1] (770pts)
Repair Bots (Regeneration)

Tactics: Cold and cruel, this list has the tactical subtlety of a drunk ork with a sledgehammer. It only make use of 'classic Necrons' units and use them as nothing but a wave of unfeeling, undying infantry that slowly advance and gun down the enemy. The only exception to this is that, rather than a Necron Lord Overseer, a Technomancer is used to enable the lord to carry the iconic Resurrection Orb. Backing this simple and effective infantry line is their transport and heavy guns all rolled into one: the iconic Necron Monolith, towering over the battlefield. Keep in mind this list lacks any Deadly weapon and relies on raw numbers.

Sautekh Dynasty: Ruthless Conquerors

Oldcrons 2.0
The Sautekh Dynasty has pretty much become one of the 'default' Necrons, much in the same ways Black Legion is used to represent Chaos or Ultramarines represent Space Marines. Their colors are somewhat of a natural evolution or 'expansion' of the old classic 'grey Necrons'. The largest and most powerful dynasty, the Sautekh are ruthless conquerors and their Dynastic abilities focus on using heavy weapons while advancing which further seem to indicate they indeed are an evolution of the 'Oldcrons' tried and true method of ruthlessly advancing and shooting the crap out of everything.

Annihilator Overseer [1] (295pts)
Wrist-Mounted Laser Cannon

Overseer [1] (190pts)
Wrist-Mounted Laser Cannon

Warriors [10] x2 (540pts)
8x Gauss Rifles
2x Flame Caster

Eternals [10] x2 (660pts)
Flux Rifles

Annihilators [3] (435pts)
2x Gauss Cannon
1xHeavy Gauss Cannon

Death Fortress [1] (770pts)
Repair Bots (Regeneration)

Tactics: This list is an evolution of the Oldcrons list, trading in the masses of expendable scarabs for a more detailed and complex army with greater variety. The Warriors and Immortals Eternals are well suited to gunning down infantry masses, rather than just being used as a general purpose shooting range. Deploy the Destroyers Annhilators from Ambush to attack any tank or walker formation.

Mephrit Dynasty: Incandescent Power

Unleash the power of the sun!
The Mephrit Dynasty specialized in harnessing the power of the sun or destroying them. Their weaponry is powered by this very solar energy, which they once used to destroy their enemies at the behest of the Silent King. That's mostly what we got as lore on these guys, for the most part, despite now being one of the major dynasties in Necron codices. Still, they look cool with their glowing orange weapons powered by solar energy, which is used to destroy even the toughest armor. These are the Necrons with the biggest guns and shouldn't be screwed with.

Overseer [1] (190pts)
Wrist-Mounted Laser Cannon

Technomancer [1] (125pts)
Bot Master (Psychic(1))
Solar-Protocol

Guardians [5] x2 (320pts)

Warriors [10] x3 (900pts)
8x Gauss Rifle
2x Fusion Caster

Doom Tank [1] x3 (825pts)

Support Platform [1] x2 (560pts)
Flux Cannon and Twin Flux Cannon

Tactics: These Necrons are packing some serious firepower: where other lists were lacking in Deadly weapons these guys are the opposite, with each Warrior squad packing high AP and deadly weapons to dissect any tough target. The pair of Support Platforms, meanwhile, can rain down a hail of flux weaponry to soften or even outright kill softer infantry. assisted by a trio of 'tanks'. New to these list is the addition of a proper Technomancer who function identical to a Psychic, greatly expanding the list versatility. Assign each Hero to a squad of Guardians to give them an 'honor guard'.

Szarekhan Dynasty: Armies of the Silent King

Szarekh is here to make Necrons great (and terrifying)
again!
Introduced properly in the 9th edition boxset, the Szarekhan Dynasty are the minions of the Silent King, last true ruler of the Necrons. According to whatis currently known, they are quite powerful and bring with them some new units, which may have been awakened by the Silent King to bolter the Necron forces. They also apparently know how to use and manipulate the powers of Blackstone to counter the hated energies of the Warp and Psykers. While I loathe much of new 40k lore (Primaris are quite stupid), these new Necrons do look quite kickass and I have no issue with the Szarekhan Dynasty joining the fight.

Tri-Scorpion Overseer [1] (230pts)

Nanobot Wraith-Shard C'Tan Shard [1] (490pts)
Psychic (3)

Technomancer [1] x2 (270pts)
Gloom-Protocol
Bot Master (Psychic (1))
2x Technoslaves

Warriors [10] x2 (540pts)
8x Gauss Rifles
2x Flame Caster

Eternals [10] x2 (660pts)
Flux Rifles

Tri-Scorpions [3] x2 (710pts)
Rending

Tactics: What's this, a Psychic-heavy list for Necrons? Blasphemy! Well, not really. This is a fairly standard Necron list but it is augmented with not one but three hero units and a C'Tan shard. Assign the Scorpion Overseer to a squad of Scorpion guys and each Technomancer to whatever squad is best suited for them. Not only are they Psychics but they receive a +1 at countering enemy spells. Unlike the previous list there is more melee, with the Scorpion lads being able to get into melee range and cut down enemies. Using the Star Bots (-1 enemy melee) and Assault Bots (can move units) power can help these Scorpion lads to dominate despite their small squad size.

1 comment: