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| Art from the infamous Warhammer: Age of Sigmar |
The Giants of the Godbound universe are not necessarily a related phenomena and have many possible origins. The only thing keeping them loosely tied together would be some stats and mechanics. I've previously statted simple Giants for some quick and loose Scion conversion here so this could be considered a bit of a remake and expansion of these ideas. Possible origin for Giant-like beings in Arcem could include:
- The Necro-Titans of Ancalia, horrible gestalt undead husks which have grown to truly massive size. In fact, these serve as a mechanical basis for this post just as much as the Godbound Scion notes. The undead giants are more often than not massive in size through their incorporation and assimilate of other corpses and husks.
- Giants born of lost transhumanist lineages, either related to the Akeh people of Ancalia or a completely unrelated transhuman experiment from another Realm which simply wandered into Arcem through the night roads. An entire civilization could have chosen to remake entire arcopolis into a singular entity which would stride into battle next to its equally massive Made God. Each a city or even a nation, sharing one flesh and one mind.
- Other Giants could be the result of a unholy hunger,as Giants are often associated with eating. Perhaps one or more person feasted on the decaying techno-flesh of a Made God and was infused with a portion of its power, growing in stature and hunger. These beings would be similar to a gigantic Parasite God but rather than being limited in their range of movement they are cursed with an unending hunger. When they encounter a being with sufficient power (read: HD) they become compelled to eat it. This become even more overwhelming when meeting a being bound to a Word.
- It is not implausible that massive Uncreated could one day emerge from the Uncreated Night as the Night Roads and other 'wounds' in the world grow larger and more potent. These Uncreated Titans would be akin to a massive 'black hole', sucking up all divine energy and and the essence of creation itself around them, never to be seen again past the event horizon. These creatures would possess truly uncanny abilities to negate divine powers.
Lesser and Greater Giants
The classification of Giants (or even 'Titans', if one wish to use such a term for larger and divinely-potent specimen) into 'Lesser' and 'Greater' is more one of divine power than simple size. As outlined here for the Scion conversion, there are Giants listed in terms of size and potency, with the Greater Giant of that list being a mere 14 HD. Instead, what define a Greater Giant is as follow:
- A Greater Giant is Bound to the Words of Might and Endurance. However it can only use this Word's miracles in ways which are expressions of its massive and powerful frame. It can't use its Word to create miracles or changes which are external. Finally, as it is bound to these Words it can dispel their effects, usually by simply out powering any wannabe Godling in terms of raw physical power.
- A Greater Giant can destroy half its HD worth of Mobs per turn as it simply swat them aside, crush them or devour them whole with its many limbs and heads. Worthy Foes/important NPC who may be part of that mob get a Saving Throw to avoid such a fate.
- Greater Giants possess an invincible defense against all mental influences, mind-reading and all mundane weapons. In addition they permanently take 2 points less of damage, to a minimum of 0. Only macro-scale weaponry, such as massive guns, artificer weapons or a Godwalker ignore this effect. At the GM discretion, a weapon or artifact specifically created to slay Giants could ignore this effect too.
For ease of read, an updated stat block for Giants is posted here.

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