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Sunday, April 7, 2019

Godbound: Wonders of the Thousand Gods, Part 2

As previously described, the tribes living in the region of the Thousand Gods are an odd lot: once research facilities and their staff they were forced, in desperation, to turn to their often unproven or incomplete research in order to create beings which would support them through the darkest hours. Suffice to say most, if not all, regretted it. From grotesque bio mechanical Parasite Gods to hideous, sentient nano-eidolon plagues to living Godwalkers which consume their pilots the region of the Thousand Gods is home to endless divine horrors.

Sacred Ritual Temple by Wayne Huet


Generating A Tribe

The basic organizational unit in the Thousand Gods is the tribe. While that name may lead one to believe tribes are as one would expect a form of blood tie this isn't always true. The realm of the Thousand Gods can be notoriously unstable, with tribes attacking each others and it isn't uncommon for a defeated one to be integrated into the conquering tribe. This is certainly very useful for these tribes whose genes have been tampered with (willingly or accidentally) and who display horrific mutations: in these cases, admixture with unrelated individuals might be the only thing saving them from complete degeneration due to inbreeding.

The lifestyle of the inhabitants of the Thousand Gods is notably quite bizarre: tribal societies dominated by practices some would call barbaric (especially compared to places such as the Bright Republic) such as ritualistic mutilations, trepanation and shamanistic quests achieved through ingestion of substances which risk destroying one's cognition forever co-exist with advanced technological marvels such as advanced weapon and armors or fabrication devices. However these are all treated with immense superstition and increasingly less understood. What was once seen as science has become superstition.

D20
Mentality
Relationship With Their God(s)
Main Technology/Advantage
1
Extremely judgmental of outsiders who do not understand their way.
In a constant state of fear from their God’s abuse. More pathetic than vicious, really.
Primitive Godwalkers
2
Cybernetics
3
Transhumanism
4
Zealous, brainwashed crusaders out to spread the joyous torture their God bring.
Spirit Summoning Theurgy
5
Fearful of outsiders on some level, see them as unable to fully grasp their God and its glory.
Uncreated Binding Theurgy
6
Weather Control Theurgy
7
Reduced, mutilated and neutered into blind obedience. Feel nothing.
Cloning Theurgy
8
Theotechnical Energy Weapons
9
Viciously hateful to all other tribes around them. Seek to exterminate them.
Theotechnical Advanced Metallurgy
10
Distant, only providing sacrifices to appease their wrathful God.
Theotechnical Automation
11
God-derived Enhancements
12
God-derived Abundance
13
Impossibly pompous, soul-saving Crusaders and Proselytiser. All hail the great Bird God! He alone can save you! (OVO)
Heavily involved in the daily life of their God and vice-versa. Society complex and convoluted in their worship.
They have a cache of ancient Theotechnical relics in excellent conditions.
14
15
They have an abundance of half-human offsprings to their Gods. They are quite insane, however.
16
Desperate, with a God whose power or life is somehow fading or unstable. Society is more ran by desperate techno-shaming trying to keep their god alive.
17
Extremely cunning and opportunistic.
Their God(s) are stranger than average or at least has a more stable power base.
18
19
Surprisingly stable and healthy by local standards.
Multiple Gods In a Pantheon which is (somewhat) able to work together.
20

In addition, there are many, MANY other resources found in Sine Nomine books that can help with further refining the ideas behind a tribe, namely the resources in Spears of the Dawn and Stars Without Numbers.

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