Generating A Character
Rolling on these tables generate a character for the Random World using the Basic Fantasy rule set. These tables are a mixture of crunch and fluff and should allow for a fairly simple yet efficient foundation to who is the character, what they are and where they come from as well as possibly shed some light on their background or at least plant some basic seeds if a player wish to expand on them.
D20
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Origin
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1-3
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Caldbrygg, the Mystical City
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4-6
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Cryham, City of Spells
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7-9
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Middle Lands
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10-12
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Glanda
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13
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Waywood
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14
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Furnace Wastes
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15
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Orcfen
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16
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Jungle of Spears
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17
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Yarford
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18
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Cafeld
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19
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Mavre Woods
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20
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Scarwood Forest
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The other results will be for later posts but, suffice to say, it is generally accepted that these three locales are the most well-suited for an initial party and part of the area which, in general, is good for fairly 'basic' or 'default' tabletop fantasy matters as it has your fighter, thieves, mages, clerics and some fantasy races.
CALDBRYGG
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D8
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Race
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Class and Background
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1-2
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Human
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Black Market Scum (Fighter or Thief): You are a thug or thief of some kind, member of some lesser brotherhood of ill repute. Your kind are often paid in secret and behind closed doors by the Mystics to ensure the city guards never see whatever cursed trinkets enter the walls of Caldbrygg. Be it by force or guile you ensure the flow of money.
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3
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Man-At-Arms (Fighter): You are part of a commoner militia whose main purpose is to bolster the ranks in times of need. You are now using your training to live as an adventurer in search of gold and glory.
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4
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Lesser Noble (Fighter): While of noble blood you are of a lesser standing, with very little resources beyond a home and some ancestral weapons and armors, some possible in poor shape. You also lack the funds to support an aerial mount.
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5
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Lesser Mystic (Cleric or Magic-User): You are a priest of the lesser orders. In spite of your clear talent and connection to the divine (as you can cast spells) you are by a mixture of bloodline and politics mostly a second-rate priest in the eyes of nobility. Perhaps a suitably great deed or miracle will earn you a place among the greatest Mystics?
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6
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Guild Mage (Magic-User): As a member of the lesser orders of mages you’ve spent one or two decades bent over parchments or reciting gibberish and nonsense until the day you’d be (perhaps) ready to be initiated into the true mystic arts. The guilds are notoriously cheap and cutthroat, leaving you mostly a spell casting hobo.
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7
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Dwarf
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Dwarven Peddler (Thief, Magic-User or Illusionist): As a travelling dwarf you bring with you knowledge of the arcane, cunning and a flair for opportunities. You are distrusted by the people of Caldbrygg but your skills make you useful to those with no scrupules.
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8
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Hobgoblin
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Hobgoblin Servant (Fighter or Thief): As a hobgoblin you’ve been trained and/or empowered from the lesser ranks of goblins to work as a warrior, thug or assassin. You could be masterless and in need of sustaining your powers (and thus needing to complete at least one ‘quest’ or ‘adventure’ worth a level of XP) or you could be ‘loaned’ to a party of adventurers by your master.
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CRYHAM
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D8
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Race
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Class and Background
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1-2
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Human
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Burnout (Fighter, Thief or Magic-User): You used to be someone with a better life but you’ve spent more than you’ve made and abused substances. Burned out, you have to make a living somehow even if it mean going down in some dirty tomb to find forgotten treasures.
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3-4
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Mercenary (Fighter, Thief or Magic-User): You offer your services to the highest bidder, plain and simple. Your actual skill set may very well vary but it doesn’t change the fact you work purely to recover objects for rich wizards or to do certain tasks for them.
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5
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Aspiring Magician (Magic-User): You are truly dedicated to your craft, which you hope will elevate your from your humble beginnings. However, arcane research are extremely costly and you need to make a living somehow so...
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6
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Dwarf
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Dwarven Peddler (Thief, Magic-User or Illusionist): As a travelling dwarf you bring with you knowledge of the arcane, cunning and a flair for opportunities. In Cryham your kind is somewhat more common than in Caldbrygg.
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7
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Clan Warrior (Fighter or Fighter/Illusionist): With more Dwarves established in Cryham than elsewhere in the region, there exist some small enclaves and pocket of dwarven society. As a warrior of your clan you’ve been trained to protect your kin and now use this skill set for personal gain.
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8
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Hobgoblin
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Hobgoblin Servant (Fighter or Thief): As a hobgoblin you’ve been trained and/or empowered from the lesser ranks of goblins to work as a warrior, thug or assassin. You could be masterless and in need of sustaining your powers (and thus needing to complete at least one ‘quest’ or ‘adventure’ worth a level of XP) or you could be ‘loaned’ to a party of adventurers by your master.
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ORCFEN
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D4
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Race
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Class and Background
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1
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Human
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Orc Hunter (Fighter or Ranger): You live to kill orcs. Some people who have never been around orcs may find this violent or obsessive but you know better. You know the wilderness well and you know how to fight.
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2
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Swampfolk Villager (Fighter or Thief): You are one of the isolated ‘swampfolks’ living around the Orcfen river and your ancestors have lived there for as long as you can remember. It is possible you’ve left to find adventure.
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3
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Swampfolk Witch (Magic-User): The swampfolks know of magic...and fear it. You are among those few who are willing to tackle supernatural forces and use them to protect the swampfolks. The Witch-Trees hate you.
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4
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Bandit (Fighter, Thief or Ranger): You are (or was) one of the many scumbags and low-life who dwell around the Orcfen river, living off pillaging settlements around the area or emerging from the swamp to attack roads before diving bad into wilderness you know nobody else would follow.
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