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Monday, January 29, 2018

Godbound: Random Parasite God, Unholy Man-Beast

Hopefully the first in a series of post on generating Parasite Gods for Godbound.

Theriocephaly. A humanoid figure with the head of an animal. Chimeras. Animal mixtures. Everywhere we look in mythologies, we'll find the fusion of men and a beasts, sometimes a figure of awe, beauty and divinity and at other time as monstrous creatures which are neither man, beast or monster but all and neither at the same time.

Hircine, Daedric Prince of the Hunt by Entar0178.

The dreaded Parasite Gods are legion and come in an endless array of shape, sizes and blasphemous appearance. The Unholy Man-Beasts are but one possible theme for these creatures, in this case one taking inspiration from ancient pagan gods. These horrible creatures skirt the line between man, beast, god and demon and their ravenous appetite and unholy desires are a plague to any realm they inhabit. Now you too can generator a foul, savage false god to challenge a Godbound pantheon.

Unholy Man-Beasts start with the Word of Beasts.


How powerful is the Parasite God?

d10 Starting Stats
1-4 It is barely more than a divinely infused rabid beast, powerful but lacking in skill. Use the Weak God stat line as a basis.
5-8 This horrible creature has had time to grow in power and cunning. Use the Established God stat line as a basis.
9 This is no mere beast but a dangerous hunter. Use the Dread God stat line as a basis.
10 Enter this god's domain at your own risks. Use the Dread God stat line as a basis and roll on the Dreadful Power table. Add +4 to all rolls on the Words of Power table.

d4 Dreadful Power
1 Master of the Hunting Grounds: The Parasite God instantly knows the location of any wounded living creature within 120’ of it unless hidden by a miracle of Deception.
2 Eternally Hunted: Anything wounded by the Parasite God is forever marked by its curse (unless hiding with a miracle of Deception or healed with a suitable gift from a Word-bound being) and will instantly drive mad any beast it come across, which will attack the cursed individual.
3 Hungry Spawns: This foul beast is capable of birthing minions instantly, which erupt from its gut, hungry. These creatures have a quarter (rounded up) of the Parasite God and it can sense anything they do. When the Parasite God first take damage it summons a 1d4 hungry spawns, which immediately hunger for flesh to consume.
4 Wrath of the Beast-God: The Parasite God gains the Divine Wrath Gift and 2 Effort, which can only be spent on activating this gift.

How smart (and sane) is it?

d6 Intelligence and Sanity
1-2 Frenzied Berserker: The creature has human-level intellect but is prone to intense fits of rage once in combat.
3-4 Feral Beast: It has devolved to the intelligence of a cunning animal and cannot speak. It is still aware of what it is and will attempt to form a cult nonetheless.
5 Average Intelligence: It is neither smarter nor dumber after becoming a parasite god.
6 Disturbingly Smart: In spite of its bestial instinct, this creature is impossibly smart and cunning, like a very intelligent serial killer.


How does it primarily hunt?

d8 Hunting Method
1-2 Ferocious Beast: It is angry, hungry and will tear anything that stand in its way to shreds. It is bound to the Word of Might.
3-4 Swift Hunter: Nothing can escape this beast as it hunt it’s domain. It is bound to the Word of Alacrity.
5-6 Furtive Stalker: It is not seen until it’s too late. It is bound to the Word of Deception.
7 Shape Shifter: Trickier than others of its kind, this monster can alter its shape. It is bound to the Word of Shapeshifting.
8 Blasphemous Icon: Even odder than the Shapeshifter, this beast is paradoxically infused with unholy powers associated with the ‘dark arts’ by folklore. It is bound to the Word of Sorcery and automatically has human-level intellect or above.

What is it's blasphemous form?

d6 Height
1-3 Human Size: The creature retains a rough human size.
4-5 Enlarged: The transformation to Parasite God has increase the stature of this being. Star with a height of 6’6” and add 3d8 inches.
6 Huge: This creature as large as a small house, if not bigger.

d6 Appearance
1-3 Bestial Human: It looks human-like, but deformed and feral. Roll 1d4 times on the Feral Appearance table.
4-5 Human-Beast Hybrid: It is partially human in appearance, but it has become warped and now appears as a fusion of human and animal parts. Roll 1d2 times on the Beast table to see what animal it is a mish-mash of.
6 Monstrous Beast: There is no hint of humanity left in this monstrosity. Roll 1d4 times on the Beast table.


d20 Feral Appearance d20 Feral Appearance
1 The Endless Maw: This creature has far too many rows of yellow teeth in its impossibly large mouth. 11

Ragged Claws: The hands of the Parasite God have elongated into bony claws. Whenever they move, the whistling sound they make carry the scream of it’s last victim.

2 Hunched: Its spine is bent and elongated, giving it a hunched appearance. A small, stubby tail and spines erupt from it’s spinal column.

12 Extra Arms: A pair of bestial arms erupt from it’s torso or back. They end in claws and it use its smaller hands for manipulation.
3 Hungry Eyes: The Parasite God has yellow, orange or red eyes which glow in the dark. The glow become brighter and more overwhelming near wounded individuals.

13 Snake Hair: Like the Gorgons of myth, this Parasite God has snake for hair.
4 Deformed Face: The beast’ face is twisted and deformed, with jagged teeth and/or tusks erupting from its mouth. 14 Centauroid Body: The lower body of the Parasite God is an animal. Roll on the Beast Table.
5 Crown of Jagged Horns: 2d4 horns erupt from the Parasite God’s head, creating a bestial crown. 15 Great Horns: Gigantic bull or ram horns erupt from it’s cranium. Blasphemous runes are etched into the bone.

6 Antlers: A pair of antlers grow from it’s head. They constantly drip with gore. 16 Unholy Musk: It smells like an animal. The smell is overpowering and mortals find themselves driven to animalistic desires. Worthy foes can do a Spirit save to avoid this fate.

7 Patchy Fur: Mismatched and asymmetrical patches of fur grow from it’s flesh. It has been braided and adorned with talismans.

17 Wings: A pair of bat, bird or even insect wings emerge from the Parasite God’s body, giving it a flight speed equal to its land speed.

8 Foul Scales: Scabby, discoloured scales adorn it’s body. They have been crudely painted to give more color. 18 Lanky Beast of the Woods: The monster grows long, tall and gaunt. These long limbs increase it’s land movement by 20’.

9 Hooves: The Parasite God has hoofs for feet. The sound they make always echoes. 19 Blasphemous Markings: The creature has stripes or spots, or what appears to be from a distance. Up close they are constantly shifting, forming images of debauchery and violence, driving mortals mad with fear. Worthy foes have a Spirit Save.

10 Spiked Tail: A long, spiky tail erupt from the Parasite God’s spine. It could use it as a weapon. 20 Animal Head: The Parasite God has a fully-formed animal head. Roll on the Beast table to find out what.

d20 Beast d20 Beast
1 Tiger, Lion or some other large cat. 11 Insect.
2 Wolf or Hyena. 12 Scorpion.
3 Bear. 13 Spider.
4 Deer. 14 Shark.
5 Boar. 15 Crocodile or Alligator.
6 Bull. 16 Crustacean.
7 Predatory Bird. 17 Moth.
8 Weasel or Racoon. 18 Ape.
9 Elephant or Rhinoceros. 19 Bat
10 Snake. 20 Dinosaur or Dragon.


What are its foul desires?

d6 Foul Desires
1 Hunger for Flesh: The Parasite God has a very simple, but overwhelming desire for the flesh of sentient creatures. Its cult is always cannibalistic.
2 Lustful Beast: This bestial god is driven by its disturbing lust for carnal pleasures. They are best left unimagined. Its cult most likely has deformed beast-human hybrids.
3 Dark Guardian: The Parasite God is respected and feared in equal measure, as it will fiercely protect anyone who live within it’s domain so long as it is offered sacrifices. Its cult is most likely well organized and armed.
4 Confused: This creature doesn’t really have a motive and rather is ascribed one by it’s cult, which find it’s presence and power useful. It doesn’t care so long as it gets offering and worship.
5 Society Must Fall: This creature is driven by some burning hatred of civilization and will either seek to destroy it by force or subvert it with vile cults that preach bestial behavior. Its cult is likely quite furtive.
6 Isolationist: This creature wish for nothing else than be left alone in its domain to hunt. Unfortunately, there is something of great value to the Pantheon inside it’s domain and it will not give it away. It most likely has no cult, safe for crazy hermits and hunters killing people once in a while as a gift to have their lives spared.


Does it have additional Words?

d6 Words of Power (and Gifts)
1-3 No Extra Words: It only has the Word of Beast and what it rolled in hunting method.
4 Beast of Bones: This monstrosity has power over death, which it presumably use to create flesh-hungry undead. Add the Word of Death and has 1d2 Lesser Gifts of that Word.
5 Undying Monster: It cannot and will not be killed. The Parasite God is bound to the Word of Endurance and has 1d2 Lesser Gifts of that Word.
6 Omniscient Hunter: The beast knows. It has a dark and alien intelligence behind these hungry eyes. It is bound to the Word of Knowledge and has 1d2 Lesser Gifts of that Word.
7 The Pale Hunter: Like the ‘Beast of Bones’ result, but with 1d2 Lesser and Greater Gifts.
8 Eternal Hunger: Like the ‘Undying Monster’ result, but with 1d2 Lesser and Greater Gifts.
9 Bestial Effort: While not Bound to any Word, the Parasite God gains +2 Effort.
10 Slayer of Heroes: The beast has killed Godbound before and is unmatched in combat. It gain the following Gifts: Faster Than Thought, Defy the Iron and Shattering Hand. It gain +2 Effort.


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